Yeah... I'd wish I had more time for play-testing and tuning the recoil of the weapon and other difficulty-related stuff. As it is, it's certainly hard to beat. I'm glad you enjoyed it nonetheless and thanks a lot for your valuable feedback! ^^
Serendevity
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Just played it. Really really interesting concept!!
Here's mine: https://itch.io/jam/gmtk-2019/rate/461891
The game kinda broke when I clicked on the Snooze button inside the pod. All fade to black and stayed that way while the alarm started to sound at the same time.
Nevertheless, I loved the music selection, the story is promising, there's a lot of potential there, and even without images, it can convey a lot. The alarm and the ticking clock where very effective.
And I noticed the little detail of naming the other important character "Alex", so genders are not involved and everyone can imagine their own version of that relationship. Very cool!
Yup, I made the terrible mistake of making the main character slippery, note taken for next time!
I'd normally would be very open to translate a project (even the voice work could be done in other of the languages that I speak); but, as you might guess, this one would be abnormally hard to translate!
I'm very glad you liked it, even so; thanks you very much for taking your time and giving your feedback!! ^^
I just updated the game applying some changes and adding a feature or two.
Definitely I see more potential now, although I'm very busy and I don't know if I'll be able to continue exploring all these possibilities in the near future.
In any case, those changes have been heavily inspired by your sugestions, so thanks a lot!
Wow, I don't even know where to start... You are amazing and thanks so much for this!
This is exactly the kind of feedback I was looking for as a game designer.
I actually intended to leave this project as is but you inspired me to make something more out of it.
Indeed, I struggled a lot making the game more approachable without killing the challenge, and your insight gave me a lot of ideas in that regard. I love your suggestion of easing out the player with fewer options at the beginning and learning new patterns and mechanics as they advance in the game.
I thought of adding a penalty for broken eggs to avoid the potion-spamming, but I think I liked even more your idea of making limited eggs and reward speed instead. I think I will try both and see what works best.
The white potion thing was intended as an Easter Egg, btw hahaha. I'm glad that you tried all possibilities there.
The truth is that you've seen much more future for a project like this than I did. And that's definitely something I want to learn from. Thanks again for taking your time!!
Yes, I struggled getting the difficulty right. I didn't want to make the game too straightforward and I ended up going too much in the other direction. I will take it into account for my next projects.
Thanks a lot for your feedback ^^
PS: Actually, it was my first time doing pixel art, so I'm really glad that you liked it :P