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SergioRZMasson

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A member registered Aug 19, 2020 · View creator page →

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Nice! I will create a tag than! Thank you very much for the help guys!

In my project I have uploaded only the exe file and have provided a link to the Github page for the source code.  However, I now realize that I intend to keep working on it after them jam has finished. Can I upload the source code for the version that was submitted so I can keep working on the Github version? Or should I just create a branch with the version that was developed during the jam? My concern is that people go to the Github page and find a more advanced project than the one developed during the jam. 

Very fun game! I loved the art style and the game design. It also has a lot of potential for more complex mechanics to be developed! Very nice entry!

Btw, the engine is not PGE, it is a customer engine that uses DirectX 11. The source code for the both the game and the engine can be found here: https://github.com/SergioMasson/olc-codejam-2020-voxelmachina

Sorry for that, I'm looking forward to improve the controllers on next interactions of this projects. Also, my wife was responsible for the art assets, she will be very happy with your feedback! :D

Thanks a lot! I've spent most of the time working on the rendering and had to rush with the game play at the very end. I couldn't get the mouse and keyboard experience quite right, but I'm very happy you guys found it playable! Lol