Crab shady approves! Vey cool and I love the progression!
SeriouslyNIX
Creator of
Recent community posts
Thanks for the feedback! I put a lot of the game state logic off until the very last minute which caused a lot of scrambled code that gave me serious problems with getting the game to restart properly. I think that's probably the number one thing that I could have fixed before submission. But honestly even a few days after I still don't have it working properly. There are a few lose conditions that are not explained at all either, like giving a customer a bucket with 1 pound more or less than the requested for example. And when it comes to letting go of the crabs into the bucket, well that was also on the list. I just didn't get to it yet lol. Thanks again for the feedback! I hope to have a more polished build up some time after voting period, if you feel like actually getting paid for beating all those crabs.
Thanks for the feedback! I really wish I could have gotten the restart button working, but even now it's still giving me a hard time. A lot of the state handling in this game was done way too late and it got real spaghetti like at the end. I hope to have an updated version with a better game over screen and a simple tutorial telling you exactly what you need to do to be successful. It's definitely not meant to be easy, but there are for sure some rules/aspects that are not very clear that I wish I had made clear. Thanks again, and look out for the updated version soon after the rating period ends!
Thank you for playing my game and leaving a comment, I really appreciate the feed back! I was hoping to make just a couple different models to place instead of the cubes, but I didn't have quite enough time to make them, as I was doing everything myself. I do plan on adding more art, models and sounds once the game jam period is over!