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sgeep

2
Posts
A member registered Mar 19, 2024

Recent community posts

Thanks for the quick response! Seems I was just a little confused by the different bundles. Now the big decision..give GMS a try or fail miserably at trying to build the game logic myself in Unity..

Someone able to shed a little more light about what exactly this includes?

I'm interested in the asset pack as a foundation for a Pokemon-style game, but I was hoping to use Unity rather than GMS.

But since scripts for GMS are not written in C#, which Unity needs, how do things like "100+ Editable Moves" or "Countless pre-curated scripts" from this asset pack translate to another game engine (Unity in my case)?

Or am I misunderstanding what this pack is?