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Someone able to shed a little more light about what exactly this includes?

I'm interested in the asset pack as a foundation for a Pokemon-style game, but I was hoping to use Unity rather than GMS.

But since scripts for GMS are not written in C#, which Unity needs, how do things like "100+ Editable Moves" or "Countless pre-curated scripts" from this asset pack translate to another game engine (Unity in my case)?

Or am I misunderstanding what this pack is?

Hello~ If you're only interested in the artwork from this pack we have options available for that. This package is only intended to be used with GMS and we don't have any support for Unity at this time. 
The art only pack can be found here, bundled to more than 50% off: Dokimon Assets Bundle

Thanks for the quick response! Seems I was just a little confused by the different bundles. Now the big decision..give GMS a try or fail miserably at trying to build the game logic myself in Unity..

Hahahaha, ain't that the truth!! If you're feeling like you need more information, I'd like to suggest watching our MonMae Tutorials to get a feel on how easy/difficult building with MonMae is. In our experience, at least for beginner devs GMS has a significantly easier learning curve. Solo deving is already extremely difficult and time consuming alone, even for the veteran developers. And we believe GMS gives the most power to developers, whilst Unity is better for bigger projects that teams can tackle together.