Thanks man! It wasn’t needed but I appreciate you for this.
Success to you.
Thanks! I’m glad you like it.
In case you are wondering, I didn’t design the tiles to work on auto-tiling in first place. It was made to be used manually. When the tileset was made (5 years ago), I could consider myself with low knowledge in that segment. But it’s different now.
I checked LDtk’s auto-tiling system and I get what you mean. The bottom left ones are used in the walls like another background, making caves walls below some surfaces, and a few more are used to give variety to those walls, like those dark marks there. Also, the “floors” in the left side are used with the background walls, to give additional depth. And the dots of grass are to give volume to the space. That’s their only use. Those “dots” are in the Detail folder.
I hope this helps.
P.D: Btw, some of those bottom left tiles are used in the example :D
Hi merwok, sorry for the delayed response. And thank you for using my graphical assets.
Now, about the duplicates tiles, there are none… unless you mean the left/right sides. In that case, you are correct. But I should modify them a bit so they can be different. It should be changed in a future update.
Also, there is no problem if you modify them. And the tileset was designed using PICO-8 palette, not made for PICO-8.
I hope this clears your question.
Take care. Shackhal
Hello everyone! The SnowLand environment got an update!
All assets received changes, some of them more radical than others. And it were added new and more assets, especially the terrain ones. Currently there are 5 environments, with a total of 671 assets.
Those who already purchased the package before can download it. The new users will also have access to futures updates for free.
Thank you for your support :D
- Shackhal
Hello, everyone! The Desert Makeup update was released!
The Desert environment got a massive update, with new and more tiles and background changes. Also the Grassland got a few new tiles and a slight change in one background. Currently there are 5 environments, with a total of 638 assets.
Those who already purchased the package before can download it. The new users will also have access to futures updates for free.
Thank you for your support :D
- Shackhal
Hello, everyone! A new update was released!
This new update made a complete new face to Dungeon environment. Also the old dungeon was remade and now it called Stronghold. Both were added new and more assets. And I lied (sorry) and made a tiny change to GrassLand. Currently there are 5 environments, with a total of 611 assets.
Those who already purchased the package before can download it. The new users will also have access to futures updates for free.
Thank you for your support :D
- Shackhal
Thanks for your compliments.
Knowing that at least 2 people will buying a new different package feels good, but I will keep adding new content to the actual one. That is because I feel all the respective content should be in a single package or product. I'm not fond to the "DLC" approach xD
Also, after I finish the current updates I will add more environments, so don't worry about that. Of course, with the same style and keeping the quality as high as I can.
I could make a custom palette for you only, but it will cost you. Very cheap though. Send me an email on "shackhalboss[at]gmail.com" so I can help you with it.
Also, this is a funny question. Just now I'm debating to scrap the PICO-8 palette to add another palette, so it'll be more confortable to the eyes. I posted a poll on Twitter to see what's the people's thoughts about it.
Currently, in that style and size, I don't have any character sprite that can be used in the pack.
Btw, there are many people that asked if I'll add a character to the pack. Right now I'm very interested to make one, but it's not priority for the moment. First comes the changes in the actual content. But in case I begun making the character sprites, I'll inform about it for sure.
Also, if you have any thoughts about the pack in general, please feel free to tell me about it.
Thanks :)
Hello, everyone! A new update was released!
This new update made a complete new face to Grassland environment. And more assets were added on it. The rest environments remains the same. Currently there're 4 environments, with a total of 454 assets.
Those who already purchased it can download the assets and they have access to futures updates for free. New purchases will be with a minimum of $2.99.
Thank you for your support :D
- Shackhal
EDIT: I made another update to the Grassland environment. It should be the last for it :D
This topic will show the closest next update, including a rough date of release.
The new update will be a new environment. It's "planned" to be released on April/May. That's the plan at least.
EDIT: And the plan wasn't followed. On July at most it must be made.
EDIT 2: Again, the plan doesn't worked out. Alright, the new update will out before the year ends. Serious.
Hello,
I have wrote a post about the project's current state and it's future on my blog. Please read it: http://shackhal.tumblr.com/post/155105659448/2016-...
TLDR: It's not dead. Next update on January February (Sorry, I suck on schedules). Right now it have a sale. More important info on the post.
Thanks for the compliments.
Currently, I'm not thinking on creating a character asset because that depends on the game design itself. Why he looks like that? What do you want to express there? Those are some of the questions a designer have to answer to create a character that works in his game.
Also, if I make one, it would be only for placeholder reasons, for the level testing. Although I could do that.
Thank you for your support. It means a lot.
Yes, I can do animations. Some are included in the pack. But the pack was made only to contain platformer environments (and stuff that can work inside it, like a squirrel on Grassland) and currently it's my only project. So there's currently no plans to add characters/items/hud. That's why there no character, coins, etc.
In the future I could add some, but only the basics for a platformer game, unless there's a big demand for a specific thing.