Looking forward to the release :D
ShadeEye
Recent community posts
Thanks for the reply and rechecking the uploaded files. :)
I just waited for the new GPU driver version to release to retry playing the game in VR mode. Unfortionately all the above stated problems stayed.
I have an RTX3090 and tried both available driver versions: Studio (the more stable one) and Game (the one with cutting edge features)
and also different quality settings. It really can't be the GPU or the installed drivers at this point. Also regarding that every other game runs perfectly fine (no matter, if VR or not).
I put the game on my NVME SSD to rule out "longer" loading times and checked my CPU, RAM and SSD usage while the game was running. My PC doesn't even barely start to sweat even with the highest quality settings.
I'm not experienced in Unity so this is a wild guess but maybe there is a missed out setting for the render mode (in regards to opacity or two sided mode?) or flipped normals in the character models? The Pubic hair and the censor/blur bar are reliably visible all times (along with the head) and I assume that both are simple planes/an alpha plane with a material assigned for which the direction of the planes normals may not matter?
Das Problem kenne ich selber zu gut. Für diesen Zweck habe ich mir mal eine pre paid Kreditkarte angelegt. Gibt/Gab es z.B. bei der Santarda Group ohne laufende Kosten. Muss halt wie klassische Handykarten mit Geld aufgeladen werden, was für Gelegenheitsnutzer aber ideal ist (weil sicher. Kann höchstens das Geld weggehen, was man drauflädt). Es dauert ein paar Wochen, bis so eine Karte da und nutzbar ist, ist die Zeit aber wert, sobald man sie hat.
Mit etwas Glück gibt es bei deiner aktuellen Bank auch die Möglichkeit, eine kostenlose VISA/MasterCard dazuzubekommen.
Womit ich persönlich schlechte Erfahrungen gemacht habe, ist die Landesbank Berlin (sehr unprofessioneller Support; Zumindest in meinem Fall). Generell vor Abschluss aber immer genau in dem von der Bank bereitgestellten PDF-Wälzer nachlesen, was die Konditionen sind.
I like the concept so far!
There are still a few issues, though.
In VR-Mode: The character model mesh doesn't properly load. The body is always invisible. The clothing sometimes as well. The head stays visible, though.
In Non-VR-Mode: There's similar problems. Most of the time the character model is visible, the clothing actually never showed up for me in this mode. After some time of playing the character model went invisible as well (the whole model besides the head).
I couldn't find any pattern of when things turn invisible. It seems to hapen sporadically.
My PC by far exceeds the mentioned requirements by the way.
VR headset used: Oculus Quest 2
Also please mention that there is a censor bar (pixelation) included for the nether regions of the characters, if you don't plan to release an unsensor patch for non japanse regions. I understand that this measure is required by japanese law. For a buyer outside of Japan it may be a bit upsetting, if they bought a NSFW game that turns out to be censored (especially without knowing that beforehand).
Hi Dezue,
thanks so much for the reply! Now I got it! :D (I always put the two guys one tile too far to the right for the bottom left one^^)
I would love to buy a view of your games at Steam but Steam Germany has been allergic to sexy content for the last two years.
So if you happen to publish them on another site as well, I'm happy to pay you for your awesome work.
Greetings,
Shady
Sorry for the disillusion. This doesn't help, if Valve simply blocks your connection if you use a VPN (first hand knowledge).
And you can believe me they are pretty good at detecting this. The original accounts are locked to the location that is associated with your payment information and new ones can't (/almost can't) be created via VPN because in 99% of the cases they'll know it is a VPN you're using.
Misc:
- You could give random color palettes to enemies. This would be an easy way to create more variety and can for example be accomplished by using shaders without much effort (for color variations you could just make the sprites RGB and then exchange the initial values)
In terms of controls:
- It plays very good (fluently) for the early state it is in, which is very good.
- Depending on where you want to go, I would like to have the ability to duck, duck kick, dash, slide, air-attack, maybe climb. But as I said: It depends on where you want to go.
In terms of "content":
- I'd like to see a wolf enemy (a classic :D)
- What about dragons?
- Snakepeople (Lamia). I think I haven't seen many of those slithering around in other games.
- Anthro badgers.
I really like the artwork. Sheila looks great! And all in all (as far as I can tell, comparing it to other games) you've put some effort into the underlying programming what I really appreciate.
Not anymore in germany. We can't even see the dev pages of nsfw developers on Steam anymore (Web version and client version). It's rediculous because the only reason that's been given is that underaged people might be able to buy this stuff (while every way of online banking is available for adults only anyways).
Currently some courts in our country are seriously working on deciding that our ISPs have to block every major porn site. I can't even find words for how backwards societies are moving in some aspects.
Happy to hear that you'll soon publish this game on Steam, too. But please be so kind to put the new version on Itch as well.
I ask this because since around 12/20/2020 Valve blocks almost everything that's NSFW in Germany (They are really going nuts!). Right now, if you publish something exclusively on Steam, no one from Germany will be able to buy or even see it for the time being.
I love it! Looking forward to seeing the adventure continue. :)
FYI: Steam blocks everything NSFW in germany since around 12-2020. So currently no one from germany is able to buy any of your games or even see your dev page on Steam.
Hence, please also publish it on some other site besides Steam (for example Itch.io) when it is ready.
First of all, the sprites look nice. ;)
But without knowing, if this pack only contains the shown 12 sprites of the wolf, 15$ is a pretty high price. Compared to other, already existing packs it may even be a bit much, if there where all usual standard animations included in your pack (walk, attack, jump, duck, die). I don't say that you don't deserve to charge what you deem an apropriate price, but I think the price is a bit too high.
To give you some landmark: With what I see (12 sprites, walking animation) the maximum amount I personally would consider to spend is around 3$ (others may pay more. This is just my personal point of view.)
Also, it would be good to know which resolution the sprites have (for example 16x16, 24x24 or 32x32). By this I would know, if they fit in my (for example) 32x32 pixel art game without problems or not.
I really like the comic-style in which the illustrations are shown. In combination with the soundtrack it gives the game a great vibe. :D
If there where a downloadable version, I'd definitely buy it. For me the HTML5 version basically worked but the game partially slowed down remarkably at certain (probably random) points (maybe just a problem I personally encounter).
I'm looking forward to seeing more of the game. It looks great so far :)
Of course I don't know what you are planning for the final game but I would really like to see a yet bigger variety of characters to meet and maybe a view different scenes, depending on the dialogue options I choose (or how often I interacted with the character).
FYI: When you publish the game, it would be nice if you put it on an additional site/store besides Steam (like Itchio).
I ask for this because since around 12/20/2020 Valve blocks almost everything that's NSFW in germany (They are really going nuts!). So, if you publish exclusively on Steam, no one from germany will be able to buy your game for the time being.
A downloadable (offline playable) Version would be great.
I encountered problems that the animations bacame stuck every view seconds, seemingly taking about ten seconds each time to load the following animation data. On my mobile device (Chrome) this lead to a black screen and a completely frozen game, requiring me to start it over.
Also, it would be nice, if you could distinguish between the male and female characters without having to bring up the "extended dialogue" options.
Besides from that I really like the game. The visuals look good and the core concept is interesting and serves it's purpose. So I'm really looking forward to what will become of this project and hope it will grow and improve. ;)