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ShadowKnight64

34
Posts
3
Topics
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A member registered May 18, 2020 · View creator page →

Creator of

Recent community posts

I don’t use bitsy all that much anymore, but I still remember this.

So go to the avatar sprite data, copy the data, add a comma to the last line of the sprite data, then on a new line right after the data, paste the sprite data.

This can be fixed by changing the sprite size in the game data, it’s really weird though.

Nice

im not letting amogus win

nope, sorry m8

i still have time

ha

SM64JS Bitsy Jam community · Created a new topic im screwd

my game is nowhere near done

no

why

Nope, that only has 3 colors, and one color per sprite. I mean a merge of bitsy color AND bitsy 3d

Yall missed your chance i posted the link

Nice game, I would love to play a more polished version of it.

You can only use one pallete.

Yeah, but not too much, I still want to see which palette you used.

I put a dark color in each palette, save one.

(1 edit)

Just added them. Sorry I’m a little late.

Great tool, but can you add a tempo visualizer?

Thanks for the feedback! And about that room, I’ll check it out.

Did you reply to your own post? That’s happening a lot recently.

Yea, this dude means transform in a empty room, then kill anyone who goes in said room. They only know that it’s you if you transform in front of them.

Would there be a way to use the camera as the 2D plane needed?

(1 edit)

I think this has something to do with the size of the window, as this has happened to me when I had the window at half size, but when it was fullscreen it worked perfectly.

Do you have a Mac?

91

use the if statement and with the collision and a btnp() and have it print the message.\

I'm trying to make a platfromer, but I can't get the camera to move.

Can anyone help?

i gettin there

02:29.6

02:45.9

03:01.2

just got 03:16.1

I can't even open it on linux.

yaaaaassss