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Shady Owl

23
Posts
14
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3
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A member registered Aug 24, 2019 · View creator page →

Creator of

Recent community posts

Hey MayBeTall!

Let me first say I actually had quite a lot of fun slaying ghosts. The primary attack feels great to use, I can feel the range of it and time my attacks accordingly and the screen shake really adds to the feeling of weight behind it. Also the bigger enemy with sword looks really cool. There might not have been boss music but I could feel the boss music. I also like how telegraphed the spawns are. I feel like I am given more than enough time to react to the changing situation.

With that being said I do think there are some aspects of gameplay that I did not personally get much out of. While the sword enemy looks really cool, I did not feel like I had much of a choice in how I approached him. The tactic I used was ye ol' kite and spam. His attacks were just a bit too much for me to ever try to get up close to him and his speed made the contact damage a brutal punishment. The ghosts also did not pose too much of a challenge and I ended up training them like cod zombies and running in circles while I tried to multi hit with my sword (which is deeply satisfying). 

Overall, great jam submission! I really like the sword combat and appreciate the controller support (I used controller and the twin stick controls were simple and satisfying). Keep up the good work I can't wait to see your future projects!

Thank you for bringing this problem to my attention and answering my questions, I will look into this.

If you get the chance please answer these diagnostic questions. What operating system are you running? What version of the game were you playing (Web or Windows). Thank you for your time.

Thank you for the reply, I will look into this.

I might have to look into this one...

I'm glad you enjoyed it!

Thank you!

Thanks for the feedback and featuring my game on your channel!

Thank you for featuring my game on your channel!

Thank you for your feedback and featuring my game in your video!

Thank you for your feedback and featuring my game on your channel!

Thank you!

Presuming everything was working correctly, you would use the number keys 1-4 to make a selection. Please tell me if there was a problem with displaying the options or if that did not work, I would love to fix the issue.

Thanks for playing my game and featuring it in your video! I am glad you enjoyed it and appreciate your criticism.

I'm really glad you enjoyed the game!

Yeah I totally should've added a progression system, thanks for the feedback!

Thanks, I'm glad you liked it!

Fun controls but I feel that the level is a bit cluttered.

Fun controls but I feel that the level is a bit cluttered.

I really enjoyed this game. The level was well thought out and overall a very enjoyable game.

I really like the cute 8-bit art style but the layout is super confusing. Everything looks the same, while that does lead to a more cohesive visual style it also leads navigation getting pretty confusing. Overall fun game and really interesting spin on the one level concept.

I really like the art and music but the game is overall way to difficult. The controls weren't bad but the level didn't really compliment them well. It throughs the player into the deep end way to quickly and would work a lot better if their was a difficulty curve rather than a spike. Overall a fun idea and I love the theming!

I really think you got something here with the controls. They were snappy and satisfying. The thing I felt really hurt the fun movement was the layout. The level seemed to behave in ways I doubt were intentional which led to a lot of really confusing moments of frustration. Work on your level design and this will be a great experience.