Hey MayBeTall!
Let me first say I actually had quite a lot of fun slaying ghosts. The primary attack feels great to use, I can feel the range of it and time my attacks accordingly and the screen shake really adds to the feeling of weight behind it. Also the bigger enemy with sword looks really cool. There might not have been boss music but I could feel the boss music. I also like how telegraphed the spawns are. I feel like I am given more than enough time to react to the changing situation.
With that being said I do think there are some aspects of gameplay that I did not personally get much out of. While the sword enemy looks really cool, I did not feel like I had much of a choice in how I approached him. The tactic I used was ye ol' kite and spam. His attacks were just a bit too much for me to ever try to get up close to him and his speed made the contact damage a brutal punishment. The ghosts also did not pose too much of a challenge and I ended up training them like cod zombies and running in circles while I tried to multi hit with my sword (which is deeply satisfying).
Overall, great jam submission! I really like the sword combat and appreciate the controller support (I used controller and the twin stick controls were simple and satisfying). Keep up the good work I can't wait to see your future projects!
Shady Owl
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A member registered Aug 24, 2019 · View creator page →
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You are stuck in an arena with a gun and must make sacrifices for upgrades.
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Delivery Under a Minute Boy (D.U.M.B) jam comments · Posted in Delivery Under a Minute Boy (D.U.M.B) jam comments
Delivery Under a Minute Boy (D.U.M.B) jam comments · Posted in Delivery Under a Minute Boy (D.U.M.B) jam comments
I really like the art and music but the game is overall way to difficult. The controls weren't bad but the level didn't really compliment them well. It throughs the player into the deep end way to quickly and would work a lot better if their was a difficulty curve rather than a spike. Overall a fun idea and I love the theming!
I really think you got something here with the controls. They were snappy and satisfying. The thing I felt really hurt the fun movement was the layout. The level seemed to behave in ways I doubt were intentional which led to a lot of really confusing moments of frustration. Work on your level design and this will be a great experience.