Yeah, that's the hope. possibly setting up the game in Roll20 or another online TTRPG platform, but I'm not sure what complexities I'd run into with that.
What I want to end up with is a Dice-and-action system, at least one Class Playbook, and if I have time, an introduction adventure.
shamonic
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Hey I'm Shamonic, I've worked with other people on their games but I haven't published one myself and I'm hoping to get rolling on an idea I've had kicking around for a while.
I really like The Quiet Year and similar gm-less TTRPGs, but I'm also used to running a lot of D&D 5e.
My inspiration is post-tech sci-fantasy, where wizards and the like use largely forgotten science to do their "spells". I've got a lot to say about the dying climate and the communities and fights we'll face after climate disaster strikes.
I have done a bunch of QA and playtesting before, but the extent of writing my own game system is adapting rules from other games to homebrew my D&D world, so a lot of 5e D&D.
I'm hoping to get a prototype and some testing done put together from the bits and pieces of notes I've accumulated over the last few years. Not necessarily something publishable, but first steps.