theres making the game approachable but i feel like youve gone too far when it comes to dumbing down the complexity.
sharky
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A member registered Jun 06, 2022 · View creator page →
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a beginner-friendly fighting game should ease you into advanced mechanics like street fighters classic controls this feels more like an action platformer with blocking rather than a fighting game as key fundamentals are completely absent. im not saying it needs 8 buttons and 6 unique mechanics im just saying maybe have 2 buttons so that its 1/3rd of the amount of buttons of a regular fg?
idk, i feel like making a fighting game 1 button and calling it begginer friendly is inately problematic but ig it just aint for me.