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(+1)

too simple, i think there needs to be annother attack button and a grab

(+2)

youre kinda missing the whole point of the game

theres making the game approachable but i feel like youve gone too far when it comes to dumbing down the complexity.

This is a “beginner-friendly fighting game”, as stated in the description. It’s supposed to have simplistic controls.

a beginner-friendly fighting game should ease you into advanced mechanics like street fighters classic controls this feels more like an action platformer with blocking rather than a fighting game as key fundamentals are completely absent. im not saying it needs 8 buttons and 6 unique mechanics im just saying maybe have 2 buttons so that its 1/3rd of the amount of buttons of a regular fg?

idk, i feel like making a fighting game 1 button and calling it begginer friendly is inately problematic but ig it just aint for me.

(1 edit) (+1)

Yeah, I respect your opinion. You want something more complex and traditional. I was thinking that this game was akin to Smash Bros with how simple the controls are.

But even smash has more button inputs, and hell, not as many people know how to block or dodge attacks.😆