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sharpestcookie

28
Posts
3
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A member registered Jun 06, 2020 · View creator page →

Recent community posts

Agreed. Do people actually have friends like this for 5+ years in real life?

I didn't think this was supposed to be a romance game, but a friendship one. Maybe with a hint of a mystery? Why is Emily away, etc. Yet all of my friendship options either lead to never-ending potential relationship options or no friendship at all. My possibly probing questions get deleted and replaced with banal conversation. I'm sure the whole "Brad" thing wasn't helping, either. 

The ending wasn't much of one tbh. I guess this game was hyped up so much to me that my expectations were too high.

It gave me a different screen and error, but I downloaded the Linux version and can play it that way. Here's the new error message, in case it happens to anyone else:

scripts/base/camera.lua:1: module 'libs.gamera' not found:

no field package.preload['libs.gamera']

no 'libs/gamera' in LOVE game directories.

no file 'libs/gamera' in LOVE paths.

no file './libs/gamera.lua'

no file '/usr/local/share/luajit-2.1.0-beta3/libs/gamera.lua'

no file '/usr/local/share/lua/5.1/libs/gamera.lua'

no file '/usr/local/share/lua/5.1/libs/gamera/init.lua'

no file './libs/gamera.so'

no file '/usr/local/lib/lua/5.1/libs/gamera.so'

no file '/usr/local/lib/lua/5.1/loadall.so'

no file './libs.so'

no file '/usr/local/lib/lua/5.1/libs.so'

no file '/usr/local/lib/lua/5.1/loadall.so'

Traceback

scripts/base/error.lua:59: in function 'handler'

[C]: in function 'require'

scripts/base/camera.lua:1: in main chunk

[C]: in function 'require'

scripts/base/scene.lua:6: in main chunk

[C]: in function 'require'

scripts/head/statemanager.lua:1: in main chunk

[C]: in function 'require'

main.lua:59: in main chunk

[C]: in function 'require'

[C]: in function 'xpcall'

[C]: in function 'xpcall'

(1 edit)

If anyone else has this error, it's because you have to enable "Allow apps downloaded from anywhere" on the General tab under Security & Privacy in System Preferences. The problem is that some computers don't have the "anywhere" option anymore, so you have to open Terminal and paste: sudo spctl --master-disable and enter your password. Then reopen System Preferences and the option will be selected. This will work for future apps, too.

After all of this, you'll get the annoying "blocked because unidentified developer" pop-up, which means you go back to the General tab under Security & Privacy in System Preferences and click "Open Anyway". 

Yet another instance of Apple trying to save us from ourselves by making us go through steps that make it more likely we'll mess something up. Sigh.

(1 edit)

Hello, trying to play the Mac version (on Monterey) and I receive a blue screen with this text:

Error

main.lua:20: module 'lldebugger' not found:

no field package.preload['lldebugger']

no 'lldebugger' in LOVE game directories.

no file 'lldebugger' in LOVE paths.

no file './lldebugger.lua'

no file '/usr/local/share/luajit-2.1.0-beta3/lldebugger.lua'

no file '/usr/local/share/lua/5.1/lldebugger.lua'

no file '/usr/local/share/lua/5.1/lldebugger/init.lua'

no file './lldebugger.so'

no file '/usr/local/lib/lua/5.1/lldebugger.so'

no file '/usr/local/lib/lua/5.1/loadall.so'

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: in function 'require'

main.lua:20: in main chunk

[C]: in function 'require'

[C]: in function 'xpcall'

[C]: in function 'xpcall'


The browser version lags quite badly, or I would play it instead. Any help would be appreciated.

To solve my own problem: Switched to windowed mode, and the giant cursor disappeared, leaving the regular cursor behind for me to use.

This game is adorable and very challenging. I wish there were more levels because I'm sad it's over.

Yes! I'd love to play again if the benefits you mentioned are addressed. If I hadn't seen these comments with information that I didn't discover yet, I'd have had no idea this game is longer than a couple of minutes like the first one (unless it also was longer and I didn't realize it). I thought dying was the end of the game. 

I replayed this one and got further than the first time, but now replaying it yet again to hopefully make a better choice next time around is something I'm not sure I want to do. A save or autosave before you die so you can begin where you left off would be super helpful.

I'm enjoying this game a lot. I'm not usually one for jumpscares, but these are relatively small (and not first-person). The story is very compelling, and the art style is one of my favorites.

I loved this demo! Looking forward to the full game :)

Such a cute game! I was able to figure out the combination too early, so I spoiled it for myself, but I enjoyed the experience.

I am! Thank you so much for fixing it, and congrats on your new job!

I'd love to play this, but it runs extremely slowly on macOS Mojave. Just takes forever for button clicks to register, text to display, etc.

I figured it out - thanks for the hint!

I was playing the relaxed version and I couldn't figure out what the "Used" ingredient is so everything backed up. Maybe I overlooked it?

Sure - I'll try the browser version :)

Short, but amazing! Clever puzzles and I love the art style. Very uncommon to see art nouveau in games.

Hi! I'm playing the Mac version, and when I choose the English translation, the dialogue becomes a mix of English and French.

I'd like to play this game, but the cursor is gigantic and I can't click anything. Using Mac build on Mojave

Such a great game - can't wait for part 4!

This game isn't racist. It's pointing out racism and bias in job applications and how it negatively affects those who don't fit a certain demographic (which is a very real problem). That's the whole point, and you missed it.

Great game! Funny and poignant

This looks like it'd be fun to play, but the E key isn't working at all. I'm on Windows 10 btw

Yes! I had that exact thought when I saw the pickaxe on the wall. I got really excited...and then I realized it was the broken one Smith alluded to earlier :)

One of my favorite things to do is click on every little thing in a game to read the descriptions, and it's what I was expecting to do here. I understand the triple constraint, so I'm glad you focused on the overall experience within the time and budget you had. I liked that you made it super obvious what to click (except for a couple of things, which was a smart move) so that we didn't click on a bunch of stuff only to get no feedback. That's always frustrating.

Do you think you will make more games like this? Not necessarily a sequel, but non-violent RPGs with unique combat situations. There really aren't that many out there that I know of.

*headdesk*

Thank you so much! I came back as Smith (thinking it was a quest specific to him) and spent hours and hours trying to figure out what I missed - of course it was the old "I checked this area out once at the start of the game and forgot it existed" problem :)

And yes, I did understand how the shortage was affecting them. It was a big hint, and I can't believe I missed it! I thought that because the sprawling forest was magical, it probably wasn't a good idea to try to get magical wood, but Jack seemed to know about forests in general so maybe he'd know where to get a small scrap of regular wood.

Anyway, now I'm going back to experience all of the endings. Thanks again!

Through unconscious bias, your game feeds into a negative stereotype of dark skin = evil/bad guy. That's a problem, and it was my hope that you would take this concern seriously and take action to remedy this issue in a future update as another developer promised to do.

Talking about how Anson's not the only dark-skinned character in the game and how the main character's portrayal is left up to the player is an attempt to detract and deflect from the problem I raised. My primary issue was not inclusivity - it was the harmful trope, and I made that very clear.

The equivalent of an "I'm sorry you were offended" apology is not an apology - but that's fine, it's neither wanted nor needed. The entire point of the movement is to bypass empty gestures, listen to feedback/criticism, and take action in a meaningful effort to change things for the better.

Without doing these things, being a part of this bundle becomes lip service and the equivalent of throwing money (your game proceeds) at a situation while thinking that's all you have to do.

No.
It isn't.

I purchased this as part of the Bundle for Racial Justice and Equality. 

I'd like to bring awareness to the fact that the one darker-skinned human character is cast as the scapegoat/bad guy, which also happened in another game I recently tried to play from the bundle (Brassica). This is a terrible trope and one of the very caricatures of black people that the bundle was created to help change.

Although an interesting storyline, I can't continue to play this game.

What a great game! I love how I can play as different characters and they all have their own storylines, plus Darling's "dashing prince" vibe was cool.

There's only one quest that I just can't figure out for the life of me - the pickaxe handle! How can I find the wood for it? I've tried asking Jack (I thought he was a woodcutter?) and other characters and I got nothin'. Thanks :)

Thank you for your willingness to listen and change. I look forward to trying the game again after the next update.

I purchased this as part of the Bundle for Racial Justice and Equality. I really liked the artwork and the story premise, and settled in to have a fun time.

Not long into the game, I realized that there is a casting of the darker-skinned character as an uncultured brute (according to another character), which is a terrible trope and one of the very caricatures of black people that the bundle was created to help change.

I can't continue to play this game.