Honestly it’s hard to pick a specific thing that’s different between Shattered and the original Pixel Dungeon, there are fewer things that are similar at this point! Almost everything is different gameplay-wise aside from the very core gameplay loop, but if you’d like a little summary of the biggest visual changes I did write a blog post about that semi-recently: https://shatteredpixel.com/blog/ten-years-of-shattered-pixel-dungeon.html
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Unfortunately there isn’t any difficulty selection. I have considered adding a ‘start mode’ at some point, but it would probably end at floor 10.
In the meantime though, you shouldn’t be afraid of dieing, trying and failing and trying again is the best way to learn. There’s also an in-game guidebook meant to help point you in the right direction.
I double checked to remind myself and this is due to Shattered being a ‘pay what you want’ game on itch.io. Due to the way itch’s system works, ANY payment, even $0.01, would entitle someone to a Steam key. I can’t set a minimum payment threshold like I can for the separate ‘paid’ files you can download directly from itch. Because of this the only way to offer Steam keys here would be to also remove the free version and only charge $10 up-front.
If you would like to play on a 32-bit computer, there is actually a legacy .JAR build available on github: https://github.com/00-Evan/shattered-pixel-dungeon/releases
Note that it requires a separate Java installation on your computer.
Unfortunately multiplayer isn’t really feasible to add. Aside from all of the networking code I would need to add (even on LAN), the game itself is entirely designed around one player. Most of the game’s systems would break or need serious changes to work in multiplayer, and even then gameplay would be very awkward as you would spend most of your time waiting for other players to take their turns.
I can’t say what might be causing the cursor to disappear in particular, but it’s likely some mix of the new record function and the custom mouse cursor that Shattered uses. You might consider seeing if there’s an ‘enable mouse cursor’ recording setting, or using more well-tested recording software, such as OBS.
I appreciate the desire for something like this, but adding meta progression would change the genre of the game. Shattered is a traditional roguelike (lots of folks call games like Rogue Legacy roguelites), and one of the points of that genre is that each run is independent from the others. You have the exact same potential to win on your first run as you do on your 100th.
Shattered does also have a .jar version available on github, which will run on x86 windows if you download an x86 version of java. https://github.com/00-Evan/shattered-pixel-dungeon/releases
There are free downloads both here on itch.io and also on github: https://github.com/00-Evan/shattered-pixel-dungeon/releases