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(+2)

I appreciate the desire for something like this, but adding meta progression would change the genre of the game. Shattered is a traditional roguelike (lots of folks call games like Rogue Legacy roguelites), and one of the points of that genre is that each run is independent from the others. You have the exact same potential to win on your first run as you do on your 100th.

ShPD already has progression since you can’t use all classes from the beginning and only use challenges after you win.

There are also Hero’s Remains, where your run gets influenced by your last run. That’s not progression, but not very rougelike-ish either.