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ShavedRaspberry

11
Posts
2
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A member registered Jan 12, 2023 · View creator page →

Creator of

Recent community posts

I really like the theme and branding. It took me a few tries to get used to it but once I got into the flow I was really feeling it. Feels well balanced in terms of gameplay systems and it's a nicely distilled rhythm game experience. One minor polish thing would be some more sounds/feedback on death, that part feels a little disconnected to me right now.

Very nice – love how simple, focused, and complete it feels. Super satisfying and clicky to launch the seed, and the framing of continuously launching from the last grown tree is sweet.

Haha yeah we really wanted to hit that condensed arc of intensity. Thanks a bunch!

Thank you! Agreed – that's still tripping me up when I play. Maybe the spaces could just be ignored or there could be some kind of highlight of the space itself that emphasizes when you've typed it / that you need to type it.

Thanks a bunch! Always so satisfying to see that multiplier effect when dropping in the right sounds or music into a project.

Haha thanks for checking it out!

Thanks for playing!

Thanks for checking out our game! Totally agree some more feedback in the typing would help a lot, there are times where I'm not sure if I've hit space or not. Maybe it could just be more forgiving with spaces and let you skip them. And yeah, that's a good thought for balancing the game around not penalizing you until you've seen the full word. Really appreciate your feedback.

Thanks! Appreciate you checking it out.

Really good example of a simple constrained set of mechanics done well, I enjoyed it! One suggestion would be to consider some subtle camera effects like panning/zooming slightly as the character moves, just to make it feel a little more dynamic.

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Played through this and enjoyed it! One request would be to smooth out the motion as you leave orbit as it feels a bit rigid as is. Good work!