What's the buffer/screen size needed to render the view properly?
Shelled Spectre
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From what I know the game works fine on at least two different machines.
The script for rotation of the player/camera utilizes Unity's built in Input "Mouse X" and "Mouse Y", which detect whenever mouse has been moved in X/Y axis. The inputs are originally set to mouse movements, but can be changed in the launcher before starting the game - if you changed inputs before launching the game it might be a problem. If not, then I can only speculate. Maybe it has to do with the mouse itself and it's drivers.
Thanks for checking the game out, though.
So I'm trying to release a game, but I've encountered a very vague way of describing and naming the pricing methods. Essentially, it's just dots. Attaching the screen below.
Is this result of some failed sql fetching, font issue or something, or maybe it's a normal part of something I'm just not aware of?