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Sheppio734

1
Posts
A member registered Jun 14, 2020

Recent community posts

The movement feels so clean! I love the way that each element of the movement mechanics gets added in and builds on the other pieces, and I feel like I can be really creative with which tools I use. It gives it a playground/sandbox feel!

The walljump felt a little awkward and sticky compared to the other movement options, I think because you have to be holding into the wall when you jump? In particular, the air dash and the bounce feel great. The flutter jump - I see you yoshi enjoyers. 

The lighting in the sewer level was awesome. Looked cool, communicated the location of platforms (even before they're on screen!), made for a really fun and evocative level!

The use of the traffic lights as grapple points was so cute and immediately fully readable. Worked great and a really fun section to close out the game.

Overall really well done. The outro to that first level with the water shooting out and the encounter with the raccoon were super cute.