Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ShimmyBailey

98
Posts
4
Followers
A member registered Oct 03, 2023 · View creator page →

Creator of

Recent community posts

This game was so cute, It has the energy of... "there is no game"? I was really prepared to come over here and say "it seems you can walk into the sky and that needs to be fixed." You really showed me, well played. I enjoy.

I like all the basic mechanics and the arts are rather cute as well but I do wish there was a bit more challenge

how lovely, what a good lil drive. one qualm though, I wish I could stop, slow down, and speed up. Always having to move made it harder for me to enjoy the environment and made moving seem slightly unwieldly.

I got down to  11 geese left. I like squakin and soarin but I wish there was a easier way of finding the geese.

I made a fire breathing dinosaur!

Its a rather lovely art program, very peaceful indeed. I wish I could change the size of each leaf instead of generating a bunch and hoping one will be the right size. It would also be nice if you could ctrl z, and if the delete key would destroy the currently selected leaf. I enjoyed playing

it took me a moment to figure out how to click on all the things but a bit after that I was making mana and then using that mana to make more mana. It felt like capitalism, or what I wish capitalism felt like. but then out of no where like a hundred plus enemies came and took over my mana factoryBut the kicker is, it still said I won? its like, the enemy army took over but they didn't kill you so you should be happy. Lovely jam entry, all the 3d models are very cool and trying to tackle a rts with such little time is admirable.

The character animation is rather cute. I managed to carve three pumpkins but couldn't figure out how to carve any more. Carving large pumpkins seemed to work more consistently then the other sizes. I think it would be cute if you could see the pumpkins after you carve them. I also wish it was more explicitly explained that you must plant the seeds in the dark brown section. 

The star plant paralyzes enemies that eat it, I'll probably add something to explain that. F11 does make more sense, I kind of forgot that its a button on my keyboard. I'll have to look into that  Fullscreen button thing cause that sounds amazing. I'm glad you like the arts and thanks for the review.

Love the esthetics. The title screen is particularly cute. I do however wish there was a bit more challenge.

I couldn't quite figure out what I'm supposed to do, the map seems nice though.

Its a very cute game with all the visuals and also the lovely kid noises, much well done art in there. I think it could be improved if there was more clarity as to which candy you your about to grab. possibly by highlighting the individual candy if your mouse is over it and or making them farther apart.

The background Is peak, very pretty. So pretty in fact, it kind off makes the leaf and tree sprites look a little sad. I enjoy the car, I think having more of those kinda upgrades that do interesting thing would make the game a bit nicer.

It seems like a cute game and the concept of you playing as some silly lil guy collection leaves one at a time to add to a pile is adorable. Couple qualms though, It's hard to tell which side of the character is their front which makes moving a bit difficult and when I initially launched the game I thought the leaf pile was just a bush so I was rather confused until I later went back and read your description of the game.

lovely read, I'm impressed with the amount of art you were able to do in just a few days, I counted 19 illustrations, that's bonkers. The last Illustration is kinda intense but you set out to create vibes and you certainly succeeded.

I feel like the base for this game is very good but it needs something more, whether that's an increase in challenge or an escalation in how much production you can have, but due to the rate pumpkins decay and the time it takes to sell each one, you cant increase production rates no matter how much money you get. I also do like the bankrupt screen, its cute. 

I enjoy the novel experience of searching for items on a sphere and the music that played when launching the game was rather jolly, I just wish there was also music during the game itself.  I'd also appreciate clearer controls. I couldn't figure out what your supposed to do with the candles and potions, what is their purpose?

The game looks rather cute, it was a little confusing when the quests just ended. Explaining that pressing space ends dialogue would be nice.

I made a house. I like the softness of the sprites, wish you could change the flooring, get some wooden flooring indoors and a nice grass carpet outside, maybe some leaves. I had a little trouble with getting objects directly on top of each other but I don't know how you'd fix that while still being able to gently connect objects into each other. Good show.

Love the spook factor, very eerie. I do wish the bike sped up a bit faster or started faster but that's just my preference. Also it'd be nice if there was a way to know how many how many fireflies you've gotten while your biking but I don't know how you'd do that with out decreasing the spooks.

Oh now that's good. love that paper flip sound, I also do enjoy being able to use the trash can. Very nice

ahh, sounds like a jolly time.

I should definitely account for larger screens, I use a laptop so I typically make my games smaller. There is a fullscreen option if you press F but I just forgot to add that into the controls rundown in the opening screen. I appreciate the feedback

I'm glad you had fun. I'll probably smooth at the game eventually but I'm also interested in taking the "moving tower defense" idea into a more sci-fi setting

It took me a moment to realize that I needed to create the decorations rather than find them in the backpacks but once I did it was quite fun. I think it would be nice if there was a couple more types of npcs. also all the art is so cute, well done.

A fun lil game even if it is a lil simple. I like the way you made the pumpkin into a balloon in order to fit the expansion theme works well. I recommend adding a timer so you can know how far you got to get that sweet sweet feeling of accomplishment. I also feel it could be fun if there was a key for speeding up the rate you move the board. While its rather simple I do enjoy the background,  its colors work well with everything else, sunsets are o so peaceful, and it adds a nice sense of scale, like your balancing pumpkins on top a mountain or some high up hill.

sadly the game didn't seem to run for me.  After pressing start I was brought to a screen with a flower some pumpkins and numbers on the top right but all controls were unresponsive and my computer started lagging.

beautiful game and once you slap some music and cute sound effects in there it'll be chiefs kiss.

My screen isn't big enough to show the whole game so I missed out on the gray bar, out of curiosity, what does the gray bar say?

The map is rather lovely, very fleshed out. Couple suggestions, I think it would be good if you could move in eight axis's rather four, would make moving much smoother. Secondly I feel collecting items would be much more exciting if they appeared in different places apposed to having set locations.

The menus are pretty good. I feel the cookie clicker vibes could be elevated with more upgrade options, I also feel that adding breaking states to the stone as you click them would make breaking them more engaging.  Also I do love all the care you put into the camera movement.

Its a rather cute little physics sim, a few more levels would be nice but I did enjoy what I got.

That's like so many waves! I'm glad you enjoyed :)

My sister had the idea of adding a short text synopsis for each pumpkin explaining what they did, possible including a short stats overview, but at that point there wasn't enough time. The other idea was to make it so you have increasingly more time to prepare for the waves so that you can plan against the tougher ones. I appreciate all the feedback!

Great racing game, much fun, very wow. The realistic gamemode didn't seem to work. This kinda looks like a honker of a game, its impressive that you were able to make it with so little time.

I'm glad you find it fun. The sounds were made by my sister.

I'd enjoy some music, and I think the game could benefit from the leaves appearing more often, too much of the game seems like waiting.

The menus are great, so esthetic, especially that tree, chief's kiss. The gameplay I wanna criticize but cant. You see, I'm not one for the grit and challenge of Darksoul type games, So I want to let you two know its not for me, but I bet for those that can handle something truly challenging, it must be amazing.

I did it! I won, I am the best!

SO CUTE! I love the interactive storybook vibes, what a fun story. I do however feel it could be improved with visual ques indicating who's talking, such as a colored text frame or a picture of the bug that's speaking, but honestly maybe not, who knows? not me thats' for sure. This was great, I had fun, thank you for providing this experience .

The game is rather aesthetic, I also enjoy the movement.  I didn't much enjoy the objective though, it felt too repetitive. lastly, sound wound be nice, especially music