pretty gosh darn heckin cute game. I absolutely adore big chungus cloud. I feel like there's something you could do to make movement more enjoyable (maybe slippery movement??), but I'm not sure. Its a goody, oh and I got 700 :)
ShimmyBailey
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visually very nice, the character got a nice getup. a bit more variety in jumps would be nice, maybe moving to the left every once in a while. I'd also like if instead of a hat and human button there was just one to toggle between and it'd be nice if I was able to use my right hand to access it. q/e for shape shifting and a/d for movement feels like a lot for my left hand. as a one handing game W and or S would be nice for shapeshifting, you also could move jumping to W and use space for shapshifting. if two hands are vibes then enter or a combination of arrowkeys for shapeshfting would be enjoyable. I ramble.
Anyways, you did well. you got control explanation in the game, a nice looking menu, and your snow particles look great.
The Pizzazz that the art, Plot screen, and name give the game is quite adorable. I found the game rather tough and couldn't get enough money to get the gun. I feel the game could benefit from more clarity with axe combat, im never quite sure if my axe is close enough to hit them, if i should be aiming for the head or body. also something to show when the axe's cooldown is over. Also I'd be nice if I could use the med kits to heal the damaged comrades, assuming the red tinted pals are damaged, which I couldn't quite figure out.
Nothing fills me with more dread then when the bench walks over. You know Death is coming, your fate is sealed. even if they teleport away, you know the bench will come back, and to a cold grave you will rest.
Okay but in all honesty the intrigue of this game is kinda peak, it feels like a horror game? especially with that mouse speed. You gotta really strategize how much time your gonna delegate to drawing the picture vs chaotically trying to get your mouse to the finish button. The game Is challenging enough that I want to hop on the wiki to figure out how the pros beat it, but obviously that's not an option. And the Art? it slaps. you fight good.
that's rather nice, the controls feel nice, I especially like the cape gliding thing, though I'm not sure where I got it. The game could probably benefit from a bit more spacing out of the upgrades and more time with every given mechanic (falling platforms, goombas, bullit bills) but I get that you only got so much time for level design. You got the basics down well.
I made a fire breathing dinosaur!
Its a rather lovely art program, very peaceful indeed. I wish I could change the size of each leaf instead of generating a bunch and hoping one will be the right size. It would also be nice if you could ctrl z, and if the delete key would destroy the currently selected leaf. I enjoyed playing
it took me a moment to figure out how to click on all the things but a bit after that I was making mana and then using that mana to make more mana. It felt like capitalism, or what I wish capitalism felt like. but then out of no where like a hundred plus enemies came and took over my mana factoryBut the kicker is, it still said I won? its like, the enemy army took over but they didn't kill you so you should be happy. Lovely jam entry, all the 3d models are very cool and trying to tackle a rts with such little time is admirable.
The character animation is rather cute. I managed to carve three pumpkins but couldn't figure out how to carve any more. Carving large pumpkins seemed to work more consistently then the other sizes. I think it would be cute if you could see the pumpkins after you carve them. I also wish it was more explicitly explained that you must plant the seeds in the dark brown section.
The star plant paralyzes enemies that eat it, I'll probably add something to explain that. F11 does make more sense, I kind of forgot that its a button on my keyboard. I'll have to look into that Fullscreen button thing cause that sounds amazing. I'm glad you like the arts and thanks for the review.
Its a very cute game with all the visuals and also the lovely kid noises, much well done art in there. I think it could be improved if there was more clarity as to which candy you your about to grab. possibly by highlighting the individual candy if your mouse is over it and or making them farther apart.
It seems like a cute game and the concept of you playing as some silly lil guy collection leaves one at a time to add to a pile is adorable. Couple qualms though, It's hard to tell which side of the character is their front which makes moving a bit difficult and when I initially launched the game I thought the leaf pile was just a bush so I was rather confused until I later went back and read your description of the game.
I feel like the base for this game is very good but it needs something more, whether that's an increase in challenge or an escalation in how much production you can have, but due to the rate pumpkins decay and the time it takes to sell each one, you cant increase production rates no matter how much money you get. I also do like the bankrupt screen, its cute.
I enjoy the novel experience of searching for items on a sphere and the music that played when launching the game was rather jolly, I just wish there was also music during the game itself. I'd also appreciate clearer controls. I couldn't figure out what your supposed to do with the candles and potions, what is their purpose?
I made a house. I like the softness of the sprites, wish you could change the flooring, get some wooden flooring indoors and a nice grass carpet outside, maybe some leaves. I had a little trouble with getting objects directly on top of each other but I don't know how you'd fix that while still being able to gently connect objects into each other. Good show.