Sorry, I have no clue what's going wrong with your setup. I've not heard any other reports of similar issues, and can't reproduce the problem on my own machines.
Neat idea! I just reaaaally wish there was a way to lock certain items in place or at least have some more friction. It's super tough to build anything tall when the smallest angle causes it all to slip
The presentation is really nice on this, so good job on that. Unfortunately I couldn't really figure out how to correlate their needs with the items I gave them, or whether the items actually helped at all. I also wasn't sure how I was supposed to figure out which clues to use for new cryptids.
The only way I could see this improved is if 1) they were birds and 2) they interacted with the actual windows. Very cool though, brought back a buncha childhood memories!
I could see this being an interesting gameplay balance mechanic if the orbiting spheres would disappear and you had to somehow correlate their orbit with enemy patterns.
Hi! This was a lot of fun to play, nicely short and sweet. You need to include the following DLLs from the MSYS2 distribution though: libgcc_s_seh-1.dll libwinpthread-1.dll libstdc++-6.dll
Cool idea, though I couldn't figure out how to properly feed the pet? The items just dropped inside the house, but it wouldn't pick them up. Could see this developing into an almost animal-crossing kinda thing with some more work though!
Neat idea, but I was confused on how my actions influenced the mood meter? I couldn't figure out if I had to hit sleep at specific points or how that affected anything.
Very ambitious, and I'm surprised that you even got multiple race levels in! It was hard to tell when the fruit were ready to harvest or whether my shaking was doing at all though...
It was really neat to see it grow up, though I wish it was clearer what the interactions are and whether they're successful? I was quite confused and couldn't figure out whether what I did changed anything at all.