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shmkaiser

31
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3
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A member registered Oct 30, 2021 · View creator page →

Creator of

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Thanks!

I understand now, thanks for the feedback.  

I'm guessing you're referring to ice blocks behind the thermometer?  Do you feel making the thermometer smaller would help?

Well, it is an option, so I won't say you're not 'supposed' to...

Thanks!

Thanks!

Well, there is the screaming :D

The 'heat her up with fire' was kind of an afterthought at first, but I figured someone would at least try it (I know I would), so I decided to 'reward' the effort.

And then made it a required mechanic in the second stage, another no-no.  But, it's the lame game jam so, what the hey, right.

Anywho, hope you had fun with this silly little game, and thanks for the comment.

The 'r' key to change perspective stopped working for me after a few minutes of play.  Otherwise an interesting design and fun concept.

I always have liked the idea of using objects in the environment as weapons.  Nice work.

Thanks!

This was fun.  Mastery times are a bit strict, but I guess that's why they are 'mastery' times.

For some reason the first thing I thought of while playing this was Jet Set Willy, and I have no idea why.

Reminds me very much of Sim-Earth.

Mouse is way too sensitive, so much so it made me nauseous.

Those crab platforms... every time the character slid off one of them my soul died a little.  Fun concept but... those crab platforms, man.

Reminds me of the old Gameboy adventures I played as a kid.  Very nice and well done.

Erm, the start button doesn't function 3/5ths of the time.  Nice use of mouth-noises for sound effects.  Not sure how I was supposed to drag blocks?

It's an Eversion-like.  Fun if you have much sharper reflexes than I have.

I was having a good time till I realized I was being timed.  Just please, no.  Other than that, I liked the mechanics.  If you get rid of the timer, I'd be happy to give it a full playthrough.

I suck at platformers, doubly so at platformers when I have no control.  But, I like the ideas behind the game, and for someone with better platforming skills, it will probably be quite fun.

Not sure why the screen kept going dark or why I kept accumulating strikes, but the game has some promise, I think.

Fiddly platforming is just not fun.  That said, I like the idea behind the game.

Honestly just having fun bowling over blue fish and trying to reach the trophy.  Looking forward to see how this develops.

Nice game, however, anxiety, chill, relaxing, and retro are meaningless buzzwords when describing this game.  How about, "A puzzle game with no strict time limits. 2d graphics, and a simple typing mechanic."  Much more in line with what the game is.

Nice game.  Sad that the custom levels were removed.

Enjoyed playing.  Only criticism is that it would be nice to have a way to retry a level without having to use up all hearts.

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Great game, exactly what I was looking for.  Only thing I could ask for would be more levels.

consistency, consistency, consistency.

Consistency in theme and art style.  If I'm looking for urban fantasy assets, I'm not likely to pick up an asset pack that is half urban fantasy and half medieval .

For sounds/music, volume levels should be the same for all samples in the pack.  Yes, I could balance the volume levels myself, but I am, #1 busy coding my engine and, #2 unapologetically lazy.

For sprite sheets, icons, and other graphics assets, consistency in layout on the sheet.  If I have to code more than one routine to get your gfx assets into memory, I'm not going to bother with them.

Next would be value/price.  I'm more likely to look at a small sample pack that I can pick up for a dollar or two.  If I'm impressed by the samples, then I'll look to see if you have any other packs available, and by more willing to spend my money.

But almost as important as all of that, is your presentation.  If the description on you asset page is three words long and devoid of images/sound samples, I'll pass.  You don't have to be eloquent, but do try to be accurate and honest.

Excellent game with a solid story and plenty of action.  Can't wait for more from this dev.

I do however have one issue.  Rachel continually professes love for the MC, but on the stats the (Love) tag does not appear next to the relationship label.  Is this intended?