Yes, you would be able to use it for all of your commercial games.
shoraaa
Creator of
Recent community posts
I didn't have that use case yet, so it wasn't implemented. I don't really understand your intentions, so if it is possible, could you send a simple demo with your minimal setup (plugins) and my plugin? I will add this feature if it is possible. We can talk more about this if you want, via forum PM or Discord DM. :D
Did you check the wiki? https://github.com/shoraaa/ShoraLightingSystem/wiki
Also, the forums is a pretty lively place to get support. Did you try it yet? https://forums.rpgmakerweb.com/index.php?threads/mz-mv-v1-9-2-shora-lighting-sha...
I tried to rewrite the wiki section not a long time ago, but seems like it still barebone and not having enough information. Currently I'm refactoring my code, so hopefully there will be a better API documents by then. Thank you for support my plugin!
Hey there, thanks for using my plugin! For the TOSs, you can freely use the plugin as long as your game is non-commercial (completely free to play). If it is commercial by any means however, you are required to buy the commercial version license in order to use it in your commercial project! Help it help clear the confusion~!
I'm sure I fixed this bug.. This is because your actor's lighting have the pulse animation status on, and some reason other lighting have it on too though actually it isn't. You can just make a quick fix by disable the pulse animation in the default lighting, but can you elaborate more on how you achieved the bug? Maybe a image, or a demo? I will be very appreciated for it! Thanks!
Hello!
Can you use the default lighting normally?
Be sure that in the Ref [name]: section is "test" without quotes. Also I strongly recommend to use the newest comment syntax: [<light_name> -<setting_name> <value> ...], by this you can freely override any default settings as you want for individual light. For example, if you just want to modify the light "test" radius and status, use [test -radius 120 -status off] instead of create a new custom light.
Also be sure that the image are properly located in /img/lights/, you can check this by double click on the Image [.png] setting and see if it show the image.
Regard!