Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

shoraaa

37
Posts
232
Followers
A member registered Sep 13, 2021 · View creator page →

Creator of

Recent community posts

Yes, you would be able to use it for all of your commercial games.

I could update it to 5.3.0, but I think I could be incompatible with earlier version of PIXI, which RPG Maker is using. So currently I will just stick with the default PIXIJS version.

I'd be grateful if you can provide a small demo, or at least a map that demonstrate the problem for me, that would certainly help me fixing your problem. Currently I can't recreate the problem on my side, sorry!

You can turn off the lighting by using the script $gameLighting.disable(), and enable it again by $gameLighting.enable()

I didn't have that use case yet, so it wasn't implemented. I don't really understand your intentions, so if it is possible, could you send a simple demo with your minimal setup (plugins) and my plugin? I will add this feature if it is possible. We can talk more about this if you want, via forum PM or Discord DM. :D

Did you check the wiki? https://github.com/shoraaa/ShoraLightingSystem/wiki

Also, the forums is a pretty lively place to get support. Did you try it yet? https://forums.rpgmakerweb.com/index.php?threads/mz-mv-v1-9-2-shora-lighting-sha...

Hey there! I currently only accepted PayPal, so if you have a bank account you can link it with your PayPal account and buy the license by that. I'm uncertain if there way to transfer iDeal to PayPal though, so you can look into that.

Did you solve the issue? I did try to re-extract the file, and it seems to work perfectly for me. You can try to use 7zip as mine, though I did compress the rar using winRAR.

(1 edit)

I tried to rewrite the wiki section not a long time ago, but seems like it still barebone and not having enough information. Currently I'm refactoring my code, so hopefully there will be a better API documents by then. Thank you for support my plugin!

Thank you!

Thank you for your kind words! 

Hey there, thank you for your report! I don't understand the issue though, can you tell me more about it? If you can, consider adding me on Discord (.shora), I'd gladly fix the bug!

Hey there, I don't upload it to steam, since you can download the plugin here freely. You only need to buy the plugin via PayPal if you planning to use the plugin for commercial purposes :D.

(1 edit)

I'm working on that right now! :D Stay tuned!

Hey there, thanks for using my plugin! For the TOSs, you can freely use the plugin as long as your game is non-commercial (completely free to play). If it is commercial by any means however, you are required to buy the commercial version license in order to use it in your commercial project! Help it help clear the confusion~!

I'd say keep the plugin upmost, cause it don't override much of the game core. Need to be tested more with different plugins though.

(1 edit)

1.9.1 version released! Massive MV optimizations (2fps -> 50 fps).

I temporally added the old version to the download section (you need to remane it back to -ShoraLighting-.js), but I still want to solve all the issue you exprienced. Do you have a Discord? Please add me Shora#3835, I'd like to hear about all your issues.

This is weird... Can you reproduce the problem in a simpler way and send the image to me? Like, what exactly are the lighting that are producing this problem?

Also you can try set it radius to 100 and z-Index to ON to see if it help.

The eye closing problem is basically because the pulse setting old default value is 1 scale, but now it is 100 (percent) scale. So the old light will get pulsated into 1% their original radius. You can just disable pulse or set it correctly to, like 120.

It should be. But I'm not sure about those "Core" plugin, as they may change the way the game function. If you have any problem with those, just let me know!

Thank you!

If it didn't work at all, can you provide me if there any error show up when you opened the Developer Console (F12)? Also, can you think of any plugin which would clash with the lighting plugin? I would like to have the plugin list if possible!

I'm sure I fixed this bug.. This is because your actor's lighting have the pulse animation status on, and some reason other lighting have it on too though actually it isn't. You can just make a quick fix by disable the pulse animation in the default lighting, but can you elaborate more on how you achieved the bug? Maybe a image, or a demo? I will be very appreciated for it! Thanks!

Version 1.9 is released! Feel free to give your feedbacks and feature suggestions!

Did you have a folder named lights in /img/ ? You can just copy my lights folder from the demo to have a quick start :D

You can disable lighting every time with a simple script call: $gameLighting.disable(), and it will completely turn off the plugin for you. Another way is to just set the ambient of your desired map to #FFFFFF, which is the same as not having shadow.

You can disable lighting every time with a simple script call: $gameLighting.disable(), and it will completely turn off the plugin for you. Another way is to just set the ambient of your desired map to #FFFFFF, which is the same as not having shadow.

You can create a simple light image from any image editing app, or you can just use my image from the demo to get a quick start! It totally free for anyuse.

Hello!

Can you use the default lighting normally?

Be sure that in the Ref [name]: section is "test" without quotes. Also I strongly recommend to use the newest comment syntax: [<light_name> -<setting_name> <value> ...], by this you can freely override any default settings as you want for individual light. For example, if you just want to modify the light  "test" radius and status, use [test -radius 120 -status off] instead of create a new custom light. 

Also be sure that the image are properly located in /img/lights/, you can check this by double click on the Image [.png] setting and see if it show the image.

Regard!

Hello, can you describe more details about the situation? What others plugins are you using with? 

Check out the version 1.8.2

The tint parameter bug have been fixed in version 1.8.1 :D. Update the plugin and see if it work!

Try change the line 1110 to "this._spriteset.filters && this._spriteset.filters[1]" instead of "this._spriteset.filters[1]"

Hello, most bugs from plugin update is because of the new parameters in the Plugin Manager left blanked. You can try to check if there any. If the problem still insist, please provide the console image, and contact me though forums/discord, I will try my best to help :D

Hey. I doubt if it going to work with MZ3D, since both are conflict in term of graphics. The JABS should work fine! Give it a try, and report back if anything don't work!

The 1.4b version are out here, check it out!