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I'm sure I fixed this bug.. This is because your actor's lighting have the pulse animation status on, and some reason other lighting have it on too though actually it isn't. You can just make a quick fix by disable the pulse animation in the default lighting, but can you elaborate more on how you achieved the bug? Maybe a image, or a demo? I will be very appreciated for it! Thanks!

Thanks! That fixed it : ) Basically, with the pulse on, the light image disappeared after one second when the actor entered the map.  It looked like an eye closing around the light if that makes sense.

The eye closing problem is basically because the pulse setting old default value is 1 scale, but now it is 100 (percent) scale. So the old light will get pulsated into 1% their original radius. You can just disable pulse or set it correctly to, like 120.

I tried it at 120 and it was still "blinking."  I wasn't really using it before, so it's no problem to turn it off. I've included photos if you want to look into it, but no issue otherwise with pulse.

Hey Shora, I'm also having another issue now. Despite having a 0, 0 X, Y offset for these shadow regions, they are still displaced in-game.  They also create a strange rectangular shape around them. You can see in the editor where the lights are placed (all the events that are empty boxes). Any thoughts on this?

This is weird... Can you reproduce the problem in a simpler way and send the image to me? Like, what exactly are the lighting that are producing this problem?

Also you can try set it radius to 100 and z-Index to ON to see if it help.

Z-Index to ON didn't help. It just offset the light even further. Radius to 100 didn't help either. I'm just not using the shadow regions in small clusters like this and it works fine.


Thanks for all of your amazing work. Will be buying the license when I'm ready to release the game.