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Shou

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A member registered May 31, 2021 · View creator page →

Creator of

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Thank you! I definitely couldn't have done all the UI stuff on top of the rest of the programming without the DoTween library. That and Zenject are always lifesavers when it comes to efficiency. All you gotta do is define what rotation and position the camera should go to, and it moves it perfectly. 

Come back in a few months and I might have been able to fix the issues by then :D

Thank you for playing!

Yeah, that's on us. As the one responsible for uploading for this game jam, I take responsibility for not writing a tutorial or something about the rools (since there are no tooltips in the game). Your goal is to make sure your opponent has no cards left, by defeating all of their creatures. You take a card from your hand (if you've got the dice for it), place it on the field. Then you can click the card on the field to get up a skill menu in the lower right corner. Click one of the skills, then an opponent card. It should lose health. The damage dealt depends on defense and strength, so you could deal 0 damage.

I hope this helps! In this version it is not possible to back out of a decision once you've pressed something.

Thank you for playing!

Oh snap! Looks like I accidentally enabled "disable downloads"!!! ToT It should be possible to download now!
I apologise for the delay

Hello!
Thank you for playing the game! I am so happy you had fun while playing! :D

There was certainly a few perhaps necessary game mechanics I had to scope out at the end to make the deadline. But if I had also scoped out the wheel, then I would have barely fit the theme, so it had to stay. The goal is indeed to get to the finish line intact. Loss of limbs were supposed to give you debuffs and make it harder to progress, and the debt make it harder to pay for resurrections (which I had to cut) and pay for healing items in stores (which I had to cut), both of which were about 95% finished before I had to cut them. It might still be too easy to skip combat despite that, which I will look into. If you're interested, I am planning on releasing an update to put these features back in by new years! :)

Again, thank you for playing!

Hello!
If you're referring to the arrows that appear when all enemies are defeated, they indicate the difficulty of the next room.
Green - Easy
Blue - Medium
Yellow - Hard
Red - Very hard
Since this game is still in a prototype stage, all it does is affect how much money and how many health restores are dropped, if I remember correctly :)

Thank you for bringing to my attention that my arrows aren't clear, I will think of how to fix this for version 1.3
And thank you for playing!