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shoulder cat

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A member registered Feb 03, 2022 · View creator page →

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playing for just a few minutes i already found myself getting pretty pulled into the game, which is definitely a good sign! was very intrigued by the extra-jump blocks, it reminds me of celeste's level-specific mechanics, which makes me very curious to see what would await me in other worlds. music is really moody which is cool. 

i didn't love the control scheme, i feel like it's too much for one hand to keep track of, especially if you have mechanics like changing size midair. i would much rather have something like arrow keys to move, space to jump, and W/S to grow/shrink.

i like how quick and almost slippery the movement is! all in all, super strong game! would love to see more.

i really really love the look and sound and overall STYLE of this game! it's so classy! one thing that really stuck out to me is how the music subtly reinforces the idea of slowing the bullet down with that drawn-out first chord; and i found that to be the most ideal way to play since it seems like moving the bullet in real-time is just too unwieldy. kudos to the composer for the clever scoring (also the enemy death sound)! it also makes the gameplay somewhat more unique in that it's a slow, fluid "shooter" with interesting speed mechanics. really cool take on this idea.

i really appreciate the level of polish this game has, especially given the development period! the overall aesthetic, the replays. the levels are also designed really cleverly. one thing though that sticks out to me is that the music is mixed particularly low especially in contrast to the loud sounds. overall a clever and satisfying take on the theme.