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You're Fired!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #856 | 3.525 | 3.525 |
Overall | #876 | 3.675 | 3.675 |
Creativity | #903 | 3.800 | 3.800 |
Presentation | #1191 | 3.700 | 3.700 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a shooter game where, instead of playing as someone who's firing the gun, you play as the bullet!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This one was super fun, and I love the crazy, winding environment as it suits the core mechanic very well. Awesome stuff!
Fun concept! The tutorials were hard to read at first but once I got it down it's fun. The sensitivity is a bit too wacky for me, would love a settings to change that. Also having a shattering glass sfx for the bullet dying is a bit funny and odd. The walls are a bit tough to tell the perspective on the area, I didn't realise I was so close to the wall until I hit it. All in all, this was fun to play and I love the ability to slow time!
It would be nice to have the bullet be half-transparent !
This is epic! Great work on everything overall :)
Yay, found someone with the same game concept as mine!
I really liked it. It's challenging, but that's what makes it fun.
The maps have interesting shapes, and the music fits so well.
To provide some feedback, I find the bullet controls to be a bit weird at times, but I can't quite pinpoint the exact issue.
Really great game!
Cool game and sweet artstyle.
i really really love the look and sound and overall STYLE of this game! it's so classy! one thing that really stuck out to me is how the music subtly reinforces the idea of slowing the bullet down with that drawn-out first chord; and i found that to be the most ideal way to play since it seems like moving the bullet in real-time is just too unwieldy. kudos to the composer for the clever scoring (also the enemy death sound)! it also makes the gameplay somewhat more unique in that it's a slow, fluid "shooter" with interesting speed mechanics. really cool take on this idea.
I was not good enough to complete it, but I really loved the idea and implementation. Also love that you made the assets and music!
Now that's an experience! I'll have to play it more to be able to finish it, but I like the concept and the style. The audio is nice too.
Takes a while to adjust to the controls, fun idea otherwise
A typical example of "I'm not hacking I swear"
The noises they make when they die... LOL, great game!
I liked it, I wanted to play more but why did it rotate sometimes?
I liked a ot the consept, also the music and at last maybe is my computer but it didnt run very well
Nice, the difficulty floor was a bit too high for me, but very promising concept!
Really cool and engaging and fun
great game, cool idea
Bugs... Camera mostly... and.. hitbox... But the rest is fine
Really great art style and color choice. Love the jazzy music.