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ShowmakerCC

16
Posts
5
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A member registered Aug 16, 2024 · View creator page →

Creator of

Recent community posts

What a cool effect! may i ask how did you achieve the change in hand movements when turning on and off the camera?

May I ask how to display the remaining number of arrows? it's cool!

Thank you for playing. Actually, you can trigger a jump scare on the first floor, but you went straight up to the second floor, hahaha

Solved it. I found the book and finally cleared it, a masterpiece as impressive as Grandma's House. You are a master of psychological horror!

Sorry, I still can't find where the book is. Maybe it's due to too much fog?

Hello, it seems that my suggestion for the previous work was too radical. The scene in this work is really too dark, and it took me a long time to find the candle holder. I searched for books in the second room for more than ten minutes but couldn't see anything. If I can't brighten the scene, I think a flashlight is necessary

My goodness, this is one of the best works by yahaha that I've seen. I guess you must have spent quite a bit of time setting up the scene. If the lighting could be a bit darker, it would definitely be a masterpiece.

Thank yu! I invite you to experience my newly released game, The Second Clown Show

Haha, to be continued—anything is possible!

I guess you’re referring to the bug where the monster gets stuck at the restroom door after its patrol, causing the footsteps to keep playing. I apologize for this issue—it’s a result of my limited time and experience with handling cutscenes. However, I’ve fixed this problem in my latest release, “The Second Clown Show.” I’d love for you to give it a try!

You're welcome! Thanks for checking out my game and leaving a review. I’m releasing a new clown-themed game this Friday, and I hope you’ll give it a try

Oh, when you have batteries in your bottom-left backpack slot, you can press the R key while holding the flashlight. Resource limitations are also a design element in horror games. There's another battery available in the drawer on the left side of the room, which should be enough for use in the game

By the way, my YouTube short video on the itch page also shows the process of obtaining a flashlight in 6-15 seconds:o]

I've set it up so that only one chair can be dragged—it's the one on the left among the two fallen chairs. You can drag it by holding down the left mouse button. By the way, I noticed a collision issue. At the spot where the two fallen chairs overlap, you can actually walk right through and grab the flashlight. Haha,I'll take your advice and work on improving this in my future projects. Thanks!

In the corner of the teacher's office, on the right side of the draggable stool, when I was designing it, I hoped to use this interaction to guide players towards the flashlight. However, it may still be too dark now. I'm sorry

Thank you for your reply. This is an experimental work in my process of figuring out the editor. I will keep working on it