In the corner of the teacher's office, on the right side of the draggable stool, when I was designing it, I hoped to use this interaction to guide players towards the flashlight. However, it may still be too dark now. I'm sorry
I've set it up so that only one chair can be dragged—it's the one on the left among the two fallen chairs. You can drag it by holding down the left mouse button. By the way, I noticed a collision issue. At the spot where the two fallen chairs overlap, you can actually walk right through and grab the flashlight. Haha,I'll take your advice and work on improving this in my future projects. Thanks!
Oh, when you have batteries in your bottom-left backpack slot, you can press the R key while holding the flashlight. Resource limitations are also a design element in horror games. There's another battery available in the drawer on the left side of the room, which should be enough for use in the game