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ShweetMagnet

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A member registered Mar 16, 2022 · View creator page →

Creator of

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L-look, if you ever do beat it, the victory will become all the sweeter!

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Thanks for playing!

Your criticisms are certainly merited; I consider the game essentially done, so unfortunately the flaws will have to remain.

The "impassable wall" with the matriarch is actually just a hit-circle with a very odd way of handling collision that kind of makes you stick to it (my cope is that I'm still learning). With a leap, you can get out of it.

I vaguely feel like I encountered that "level ends early" glitch in development but parsing through the code again I haven't the foggiest reason why that's occurring.  The level should end when the timer is zero, and the code SEEMS to indicate that...maybe after a reset, some things aren't initialized properly? I don't know.

The bread spawning under the UI elements/the Matriarch is sorta intentional, sorta not. I knew it could happen during playing, but I guess I didn't think about it too much or thought it would be funny, or thinking that "well the player will just have to be aware of that". Well, it's not funny or cool for some people, so for my future games, I'll try not to make things appear under UI elements...

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Route carefully so that you're always headed back to the matriarch with the maxed amount of food held. Use the lunge to cut corners and save time. Try to parse each "wave" of food spawned to get the ideal route, that's really the name of the game.

With the events, you want to get rid of the bad ones, and sustain the good ones for as long as possible. There's an event that doubles the food you get from collecting and one that doubles your capacity. Use the powers to extend these events (ideally the first one mentioned) and get rid of the non-desirable ones. You can foresee the upcoming events, and (hopefully) the description given should adequately describe what is going to happen. Your power/stamina are there for you to use and abuse as much as possible.

You can do it! You can also watch the full playthrough video linked to see how I handled it.

Cute ideas, but the game is the game, ultimately! I didn't really want alternate story beats. The endings are just little rewards, nothing drastic.

Three, for each kind of medal there is. So, if you have minimum all bronze on levels, you'll get the first ending, minimum silver the second, and if you have all golds you'll get the best ending.

I fixed it (maybe, for you?) Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

I fixed it! Have fun!

There's not much of an award for beating it, unfortunately. 

It's a game jam game, so I just wanted to put out what I have just to submit, even if it's...non-functional, for some people.

Hoping the judges all happen to have half-decent computers...

It is known :(

I think I'd like to move on to other projects, for now. Maybe someday.

If you're curious about the game, I've uploaded a full playthrough here:

<3

Redownload?

Sorry...

;-;

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Thanks for the compliments! Try again, the crashing bug should be fixed...

No, the game doesn't save progress. The runtime's quite short, so getting back shouldn't take much too long.

Concerning the Salazzle/Salandit thing...look, if Palworld can get away with it, so can I!

$100,000 iirc

Fixed, it pointed to an old link

get $

it's called upheaval you charlatan :v

yes you probably are, hit download and then the windows option, use 7zip to extract and play

https://shweetz.net/files/games/calamity-cobra-2/calamity-cobra-2-win32-1.2.7z

Yeah, heard it doesn't perform too well on integrated GPUs. Sorry!

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you will need 7zip to extract

download directly from https://shweetz.net/files/games/calamity-cobra/calamity-cobra-win32-1.2.7z

What are your specs?

hey, thanks for playing! yes, I am a BIG jiggmin aficionado, and a huge fan of flash games from his era.

i'll definitely consider it!

DAMMIT I was looking for them I wasn't able to find them. Sorry! Looks like I got rid of em :(

Ya idk what's with that sry

trust me, it's good. i'm a dolphin

idk what's up with the quarantine thing but the download on itch.io was actually broken lol

try again?

well I WAS but I had like nine days to make it from scratch

I'll add fullscreen support in the post jam hotfix

Refocus your cursor on the terminal below the main game screen or refresh the page; known issue which idk how to fix sry

The WASD change was last-minute so I didn't have time to update the poster.

Emscripten games do work on mobile, the issue is that I'd need to also program a way to redirect snakes/move on mobile. The source code is right there if you'd like to take a shot at it.