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(1 edit)

Thanks for playing!

Your criticisms are certainly merited; I consider the game essentially done, so unfortunately the flaws will have to remain.

The "impassable wall" with the matriarch is actually just a hit-circle with a very odd way of handling collision that kind of makes you stick to it (my cope is that I'm still learning). With a leap, you can get out of it.

I vaguely feel like I encountered that "level ends early" glitch in development but parsing through the code again I haven't the foggiest reason why that's occurring.  The level should end when the timer is zero, and the code SEEMS to indicate that...maybe after a reset, some things aren't initialized properly? I don't know.

The bread spawning under the UI elements/the Matriarch is sorta intentional, sorta not. I knew it could happen during playing, but I guess I didn't think about it too much or thought it would be funny, or thinking that "well the player will just have to be aware of that". Well, it's not funny or cool for some people, so for my future games, I'll try not to make things appear under UI elements...