Never thought I'd play a game about shooting Pyrion or Boba, 12/10 yog stars
ShyamB
Creator of
Recent community posts
So this is going the last update of the game as i have got what I wanted for this project and am moving on to a new project.
Updates:
- minor bug fixes
- music added
- credits added
- better player preferences
- optimised level sizes
- level decoration to improve aesthetics
I've uploaded the first ever release as a online game to play in browser so you can try that version out (spoilers it runs pretty bad lol).
Any Questions about anything don't hesitate to ask.
The 0.11 update is minor but changes the game-play significantly by increasing drop rates, improving weapons and increasing enemy damage. All changes are:
- options menu for camera height and mouse speed.
- title of the game now on the menu!
- bug fixed where the enemy counter goes to 0 if too many nukes are collected.
- nukes now have cool downs i.e the effect doesn't work if you try to stack nuke effects.
- bug fixed where flamethrower still remains active on reload.
- increased flamethrower particle speed and damage.
- loot system changed, now all enemies drop all types of power-ups.
- drop rates flat out increased for added action.
- enemy runner(green) melee damage increased from 4 to 6 with the cool down being 1 second.
- enemy gunner(dark blue) damage doubles to 2.
- heavy enemy gunner(red) damage increased from 2 to 3 (its actually fairly significant!).
- player health capped to 100.
- fixed wave spawner system to prevent negative amounts of enemies in the maps (maybe).
The next update will include a highscore table for sure,more options if needed and a new enemy type (maybe).
Enjoy!
Retro Cube initially was a game that was designed to be a test for a larger game which never happened. It was used to design a versatile weapon system, firearms in particular. Each weapon has its own code which inherits properties from an abstract class. The class itself has properties such as fire rate, reload, ammo count etc. which all guns should have as baseline properties. Thus making weapons became more simple since the actual weapon script only contains behavior for when the fire button is called, with the rest being handled by the abstract class.
On top of this other game play features were tested such as a flexible loot system and many more. Once I created most of the code for the raw game I realized that this could become something quite enjoyable if i implemented the content correctly. Making a long open world or story based game would be too time consuming and may not appeal to all audiences hence, I decided to make a small arcade like shooter which you could get the grip of easily and get into quickly.
The choice of graphics was inspired from the word "arcade" and I thought that the look of a 3d voxel world would be aesthetic. In addition, The choice of graphics suits my skills as a game designer as I am the only person developing this game and my strengths are definitely in coding, not modelling or texture design.
This game which remains a test-bed for code which could prove useful in the future is now a playable game which i hope people find enjoyable. If you want more insight into the development of RetroCube feel free to ask and comment and if you have some time, check the game out!
Hi, When updates are made for the game and are uploaded, I will post a topic. Current plans are the following:
more level sizes1 or 2 more enemy typesmore power-upsmore weaponshigh score tableoptions/description menumusicmore level design- Boss battle mode (later on in development)
If anybody suggests other features to add or bugs to report please do so and I will add to this list. When tasks are completed the item will be crossed from the list as well.
Hello, I have been making a game as a hobby for a while now and after having some free time, am able to release something that might be worth playing. In short, its a top down shooter with some retro themes with some simple but expandable game play.
Link To Game: https://shyamb.itch.io/retrocube
Hi guys i just made this quick game to see what it was like to make a 2d game on unity check it out and if there is any criticism don't hesitate to tell me as this is in its very early stages.
link to game : https://shyamb.itch.io/ragdoll-dismount