I’m referring to the endings where he isn’t eaten - thank you for playing through both!
Siddarth RG
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I'll say it again, the visual style is really appealing! The particle effects are also really beautiful and creates an ephemeral feeling that emphasizes the fact that we're in the underworld for me. Collecting the mushrooms was a bit hard to keep track of without a counter. The visual style in the castle shifted a bit jarringly for me from the previous scenes, it felt a bit cluttered with numerous objects that made it hard for me to relate it to one particular feeling.
I really like the design of the space and layout, like how the upper balcony looks down on the main hall and gives you a different perspective to see it from. Some of the puzzles felt non intuitive like the one with the chess piece. The hallway with the floating objects frozen in space really stuck out for me and felt like a powerful metaphor for being stuck in time.
Hey there!
I made a narrative sequence using your console as a submission for the Fantasy Console Game Jam.
Feel free to check it out and let me know what you think! :)
https://siddarthrg.itch.io/boy