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Siddy6581

10
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1
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A member registered Sep 27, 2018

Recent community posts

That's wonderful news!

This is such an awsome game! Is there any chance there will ever be any new batch of physical copies for sale?

Found Crimson Diamond on Steam, looks amazing!
But I had no luck finding any game called Fortune and Glory. I did however found two games by Deivore that was named Perlious night and Perlious Wilde.

wow! and a demo of Book 2 is coming out in February, that's really great! I'm happy to read he is also considering to brush up book 1. Book 1 was great, charming and had an great concept for the world and intrigue, but the map felt very cramped and some puzzle lacked narrative to guide the player.

Never heard of  Fortune and Glory or Crimson Diamond. Will be sure to check them out :)

Parsers are my favourite, but I can only imagined how much effort must be put into it to make it work effectively. I can see the need for a very advanced respones mechanism and coding as well if you allow the player to use commands such as ask about and tell about.

Ah! There's a version 1.2 out now. Tested it and it worked great! Tested both Ash-walk situations just to be sure, no errors this time. And the comment about the left braizer now shows when trying to draw breath from it. Excellent work! And what an exciting ending! Now I'm all hyped about what will be in part 4 <3

PS: Love your choice of the EGA SCIV style. Saw the discussion about EGA vs VGA earlier, and wanted to tell you tha I'm also a fan of that sciv-period from Sierra - many of the titels that came out during that period just had a ton of charm - Hero's Quest, Conquest of Camelot, Colonel's Bequest to name a few (as much as I like AGD Interactives VGA conversions, the Sciv EGA version of King's Quest will always be my aboslute favourite version). There are very few projects these day that would try to tacle the sciv engine or recreate the special pixel style of that EGA era (Betrayed Alliance was one very impressive project that sadly was discontinued, and then there's Cascadia Quest which look very promising if it will be released), so when I first saw your project I knew I immediately had to play it :)

Thanks for the save! Unfortunately it seems a new error occurs when I'm by the lava and start to Ash-walk. This time the game did not freeze with the hourglass instead i'm stuck on the spot, when using the dagger on the weed nothing happens, and when I try to walk left or right i get nowhere except tani switch position 1 pixel to the left or right.

I made a save from when I'm stuck in ash-walk in case that could help.

I'm playing the windows-version. The Error occurs both in the part 2 only version as well as the full version. I've also tried to delya the learning sequece but get the same result. Something is a bit off with the entire room you learn ash-walk in btw. For instance when you first arrive in the room to help the possessed shadowfell you can talk to Al'nar but the clickbox seem to be in the wrong place and Tani has to walk away a bit to start the conversation. The left light brazier also have some kind of error. If you light it and then after its been lit you try to use the amulet on it, the hourglas shows up and then disappearas but no comment is made. Sometimes items in the room also get comments where the item-name seem to have code attached to them.

Love this series, superexcited when I saw part III was released. There seems to be in need of some bug fixes though. I get stuck when I try to learn Ash-walk. Other times the hourglass shows when there's nothing to wait for, and then I click and it seems like I've chosen to say something but not sure what and the games goes on

This is such a cool game! Loved it! Will there be any new batch of MSX cartridges at Matranet? Or will there be a digital download of the MSX-rom later on?

What is the difference between version 1.2 and 1.2b?