Ah! There's a version 1.2 out now. Tested it and it worked great! Tested both Ash-walk situations just to be sure, no errors this time. And the comment about the left braizer now shows when trying to draw breath from it. Excellent work! And what an exciting ending! Now I'm all hyped about what will be in part 4 <3
PS: Love your choice of the EGA SCIV style. Saw the discussion about EGA vs VGA earlier, and wanted to tell you tha I'm also a fan of that sciv-period from Sierra - many of the titels that came out during that period just had a ton of charm - Hero's Quest, Conquest of Camelot, Colonel's Bequest to name a few (as much as I like AGD Interactives VGA conversions, the Sciv EGA version of King's Quest will always be my aboslute favourite version). There are very few projects these day that would try to tacle the sciv engine or recreate the special pixel style of that EGA era (Betrayed Alliance was one very impressive project that sadly was discontinued, and then there's Cascadia Quest which look very promising if it will be released), so when I first saw your project I knew I immediately had to play it :)
Viewing post in Telwynium Book Three is complete! comments
Yaaay, I had no idea if that would work but glad it did. So possibly tied to frame rate and that's why it only happened to some folks.
And yeah love the style too, same feelings you have. Betrayed alliance is still in the works afaik. There's also Fortune and Glory from deivore and of course Crimson Diamond to look out for!
I'm very tempted to try out parser stuff too, but there's only so many hours in the day ;)
wow! and a demo of Book 2 is coming out in February, that's really great! I'm happy to read he is also considering to brush up book 1. Book 1 was great, charming and had an great concept for the world and intrigue, but the map felt very cramped and some puzzle lacked narrative to guide the player.
Never heard of Fortune and Glory or Crimson Diamond. Will be sure to check them out :)
Parsers are my favourite, but I can only imagined how much effort must be put into it to make it work effectively. I can see the need for a very advanced respones mechanism and coding as well if you allow the player to use commands such as ask about and tell about.