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SiFSweetman

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A member registered Oct 24, 2019 · View creator page →

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Hey Ben, thanks for the response. I think our design interests around Realis may simply have differences. I have played a lot of Realis over the last couple of years and was writing Tyde's sentences based on my experiences for how a short-run  arc on a specific moon might play out. Moon sentences, in every game I've played, take a very long time to realize, and this is more designed with a shorter experience in mind (perhaps I need to add that to the description). It is very much on purpose that it only needs to be countered 3 times to be retired. You are of course free to run things your own way and break the limitations off to make a +0 if that's how you want to run it.

Thanks so much! I really wanted to write something where, instead of giving evocative pieces you can assemble towards a story, you have something that immediately becomes the gravity around which a story is told. 

The +3 is important because you don't want the loop immediately countered but you also give players a powerful, if very situational, sentence so long as a token gets spent. I'm hoping that lends itself to big swings on the token spend.