Hey Ben, thanks for the response. I think our design interests around Realis may simply have differences. I have played a lot of Realis over the last couple of years and was writing Tyde's sentences based on my experiences for how a short-run arc on a specific moon might play out. Moon sentences, in every game I've played, take a very long time to realize, and this is more designed with a shorter experience in mind (perhaps I need to add that to the description). It is very much on purpose that it only needs to be countered 3 times to be retired. You are of course free to run things your own way and break the limitations off to make a +0 if that's how you want to run it.
SiFSweetman
2
Posts
52
Followers
6
Following
A member registered Oct 24, 2019 · View creator page →
Creator of
A moon supplement for Realis, Tyde is locked in a single looping day.
A Support playbook for Armour Astir: Advent. Embed yourself in the enemy, make friends, betray everyone.
Recent community posts
Thanks so much! I really wanted to write something where, instead of giving evocative pieces you can assemble towards a story, you have something that immediately becomes the gravity around which a story is told.
The +3 is important because you don't want the loop immediately countered but you also give players a powerful, if very situational, sentence so long as a token gets spent. I'm hoping that lends itself to big swings on the token spend.