Hey Ben, thanks for the response. I think our design interests around Realis may simply have differences. I have played a lot of Realis over the last couple of years and was writing Tyde's sentences based on my experiences for how a short-run arc on a specific moon might play out. Moon sentences, in every game I've played, take a very long time to realize, and this is more designed with a shorter experience in mind (perhaps I need to add that to the description). It is very much on purpose that it only needs to be countered 3 times to be retired. You are of course free to run things your own way and break the limitations off to make a +0 if that's how you want to run it.