This would be a great tool to teach Git to kids and students. Removing the few swear words would make it more acceptable for teachers to use in class and for younger kids. :) Just a thought of course.
Silver Key Games
Creator of
Recent community posts
This is no matter which branch you start with as the base and no matter which order you rebase the other 2 onto it.
Even though the coffee branch is coming off the baguette branch (ie you got coffee AFTER getting a baguette), it still says 'You do not have a baguette' although it should already have been eaten.
A few years ago I switched from Mercurial to Git. It was... a process. lol. I would have loved something like this to make it fun to learn.
As a big fan of gameified learning, I really wanted something like this. I've thought of making something similar many times.
I love this so, so much. Thank you.
Works perfectly on Ubuntu 16.x. :)
Thanks @LeFayGames !
It's funny because it seems wherever you grow up, seems boring to you, no matter how glamorous it seems to outsiders. I based this on several friends I have who are sick of Toronto because they've always been there.
The handedness setting game because I wanted a came I could play one-handed while feeding a baby! :D
I agree about the dialog. This is an early version of the engine... branching and hidden dialog will be part of the next version. :)
Thanks for playing!
(Sent to the mailing list from Andrew:)
Hi everybody!
You are receiving this email because you signed up for the #canada150game newsletter at http://canada150game.ca! If you don't want to receive emails anymore, please respond and we will remove you.
The Great Canadian Game Project started its campaign on February 1, and is lasting 150 days up until July 1, where the country will celebrate its 150th anniversary! This will help recap the current state of our progress:
1. Progress:
Some of you have already submitted your games, and they look great! Remember submissions end before July 1!
The official game jam page on itch.io will be how submissions are accepted. We encourage submitting a game playable in a web browser, but all formats are accepted. In-progress games can be accepted today and can be updated before July 1.
2. Combining the games:
If you have followed us from the start, you know we have been discussing ways to tie the games together in a coherent way.
However, after much discussion and considering how late it is in the jam, these plans will be scrapped in favour of everyone submitting their games as they see fit. The only rule is that your submission must be somehow related to Canada.
3. Promoting the games:
We are currently mid-process in booking a booth at FanExpo 2017 in Toronto, the largest geek-convention in Canada. And we want you to join us!
On http://canada150game.ca , you will find a new link on the side to fill out a new survey if you are interested in joining us. Limited funding will be provided on a first-come/first-serve basis for travel for developers. You must have submitted a game to #canada150game to be considered. Additionally, the deadline to submit your interest to join us will be June 26, if there is not enough interest we may cancel these plans, so don't wait too long!
- Andrew Hlynka, Dust Scratch Games,
Sent to the mailing list from Andrew:
Hi everybody!
You are receiving this email because you signed up for the #canada150game newsletter at http://canada150game.ca! If you don't want to receive emails anymore, please respond and we will remove you.
The Great Canadian Game Project started its campaign on February 1, and is lasting 150 days up until July 1, where the country will celebrate its 150th anniversary! This will help recap the current state of our progress:
1. Progress:
There's about 30 days left to submit your projects! At this point, your games should be just about done, with time left for some fine-tuning. Maybe some of you haven't started yet? Don't worry, you can still whip up a great project before July 1!
We recommend submitting your final project through our itch.io page (https://itch.io/jam/canada150game), but we can also receive submissions through email, or link on the discussion board.
A reminder for participants in Windsor, Ontario, the next meet will be on Sunday, May 28 from 1pm - 4pm at Hackforge (downtown Windsor), don't be afraid to stop by! And Windsor will be having one final meeting on Sunday, June 11 from 1pm to 7pm, to celebrate our progress with pizza on the eve of E3, the biggest gaming event of the year!
2. Announcements for next month
Don't rest up just yet if you've already submitted your final game. To tie the projects together, we will announce on June 11 what the plan is, and how to make your project compatible. If you don't want to or are unable to add this part, we still welcome your game to be part of the collection!
And we have some other announcements prepared. Pay attention to the Canada 150 events happening in your area, and take photos or video if you can and send it to us! It'll be a great summer for the whole country, and we'll be excited to be a part of it!
- Andrew Hlynka
Dust Scratch Games,
Sent to our mailing list:
----------
Hi everybody!
You are receiving this email because you signed up for the #canada150game newsletter at http://canada150game.ca! If you don't want to receive emails anymore, please respond and we will remove you.
The Great Canadian Game Project started its campaign on February 1, and is lasting 150 days up until July 1, where the country will celebrate its 150th anniversary! This will help recap the current state of our progress:
1. Progress:
Several projects are listed in the discussion board, and a few are taking shape on the itch.io page (https://itch.io/jam/canada150game)! Don't be afraid to post your progress to encourage others as their work on their project!
There's about 70 days left until the end. If you are making good progress, at this stage you should already have a fully-playable prototype of your game. If you haven't started yet, don't worry, it's not too late! If you are concerned about finishing on time, remember to focus on something small and manageable - now is the best chance to step back and decide if you need to change course. We know it's not easy to make a game, but every bit of progress helps motivate everyone involved!
If you are an artist or musician looking to contribute to an existing project, now is the right time to chip in. Take a look at some of the prototypes available and reach out if you think you can lend a hand!
A reminder for participants in Windsor, Ontario, the next meet will be on Sunday, April 23 from 1pm - 4pm at Hackforge (downtown Windsor), don't be afraid to stop by!
2. Promotion:
Earlier this month, the #canada150game project was showcased at the Comic Book Syndicon convention in Windsor, Ontario. Special thanks to the volunteers from the game jam who helped us mind the table across from a dancing Pikachu and $1 comic bins!
This isn't all we've planned either, expect more great events to showcase the final works later this year. Participants are encouraged to take part. Stay tuned for more information!
If there is a local event in your town you think would be great to advertise #canada150game, don't be afraid to let us know or to take charge and run a table. Participants can take pride in ownership of this challenge!
- Andrew Hlynka,
Dust Scratch Games
The first newsletter sent out by Andrew at Dust Scratch Games. Sign up for the newsletter at Canada150Game Newsletter.
Hello everyone!
You are receiving this email because you signed up for the #canada150game newsletter at http://canada150game.ca ! If you don't want to receive emails anymore, please respond and we will remove you.
The Great Canadian Game Project started its campaign on February 1, and is lasting 150 days up until July 1, where the country will celebrate its 150th anniversary! This will help recap the current state of our progress:
1. Participants
A few dozen people (including you) have signed up for this newsletter, from cities including Windsor, Hamilton, Toronto, Halifax, Barrie, Montreal, Quebec City, and more! This includes about 9 programmers, 6 artists, 6 game design/scenario writers, 3 musicians/audio engineers, and a full studio to boot (and that's just the "main skills" we stated, many of us wear many hats)! We're thrilled to see interest across the country!
So far, Windsor, Ontario is the biggest public player, hosting its 2nd free public meetup on Sunday, March 26 at 1pm in downtown Windsor. Multiple demos are already underway. For everyone in the area, we hope you can join us. For the rest of the country, we encourage you to setup local meetings with student clubs, maker spaces and developer groups. Or if you prefer, you can continue working on projects up until the end of June, but we hope to hear from you soon!
Please continue to communicate online through the discussion board on http://canada150game.ca , to let us know your status or to let us know you are looking to partner on a project!
2. Itch.io
Recently we made a new Itch.io page for this game jam, which can be found at: https://itch.io/jam/canada150game. Itch.io is a great website for indie developers that hosts hundreds of game jams throughout the year. While discussion and display of the games and their progress can continue on the main site, this will be a handy portal for everyone to better post their projects to help confirm their existence.
Over the next week we will begin to upload our projects with preliminary screenshots to help give an idea to the community what is underway. We encourage you all to do the same.
3. Unifying the projects
One of our main goals at the end of this event is to unify the many separate games made for this game jam in a connected way, such that there is reason for a player to play through all of the games, like playing different levels or mini-games in a collection.
Currently, the exact format of this is undecided, but keep an eye out for these newsletters each month and discussion board to learn more over the next few months. Keep this in the back of your mind when designing your games, and implementing save files or win-states (if applicable). For this reason, please also allow 1-2 weeks before July 1 to update your game as recommended for this format. We also want to hear your ideas about this in the discussion board.
While Unity3D as the game engine is not a hard requirement, using the same platform may affect the direction the project takes near the end. We recommend using Unity3D 5.5.1 free, the version released at the beginning of the game jam, again this is not a requirement.
There are less than 100 days left, keep going!
- Andrew Hlynka,
Dust Scratch Games
Hello everyone!
You are receiving this email because you signed up for the #canada150game newsletter at http://canada150game.ca ! If you don't want to receive emails anymore, please respond and we will remove you.
The Great Canadian Game Project started its campaign on February 1, and is lasting 150 days up until July 1, where the country will celebrate its 150th anniversary! This will help recap the current state of our progress:
1. Participants
A few dozen people (including you) have signed up for this newsletter, from cities including Windsor, Hamilton, Toronto, Halifax, Barrie, Montreal, Quebec City, and more! This includes about 9 programmers, 6 artists, 6 game design/scenario writers, 3 musicians/audio engineers, and a full studio to boot (and that's just the "main skills" we stated, many of us wear many hats)! We're thrilled to see interest across the country!
So far, Windsor, Ontario is the biggest public player, hosting its 2nd free public meetup on Sunday, March 26 at 1pm in downtown Windsor. Multiple demos are already underway. For everyone in the area, we hope you can join us. For the rest of the country, we encourage you to setup local meetings with student clubs, maker spaces and developer groups. Or if you prefer, you can continue working on projects up until the end of June, but we hope to hear from you soon!
Please continue to communicate online through the discussion board on http://canada150game.ca , to let us know your status or to let us know you are looking to partner on a project!
2. Itch.io
Recently we made a new Itch.io page for this game jam, which can be found at: https://itch.io/jam/canada150game. Itch.io is a great website for indie developers that hosts hundreds of game jams throughout the year. While discussion and display of the games and their progress can continue on the main site, this will be a handy portal for everyone to better post their projects to help confirm their existence.
Over the next week we will begin to upload our projects with preliminary screenshots to help give an idea to the community what is underway. We encourage you all to do the same.
3. Unifying the projects
One of our main goals at the end of this event is to unify the many separate games made for this game jam in a connected way, such that there is reason for a player to play through all of the games, like playing different levels or mini-games in a collection.
Currently, the exact format of this is undecided, but keep an eye out for these newsletters each month and discussion board to learn more over the next few months. Keep this in the back of your mind when designing your games, and implementing save files or win-states (if applicable). For this reason, please also allow 1-2 weeks before July 1 to update your game as recommended for this format. We also want to hear your ideas about this in the discussion board.
While Unity3D as the game engine is not a hard requirement, using the same platform may affect the direction the project takes near the end. We recommend using Unity3D 5.5.1 free, the version released at the beginning of the game jam, again this is not a requirement.
There are less than 100 days left, keep going!
- Andrew Hlynka,
Dust Scratch Games