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SilverSg

49
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8
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A member registered Feb 20, 2023 · View creator page →

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Arrow keys to turn, and that's pretty much it. I'm still trying to figure out how to add shooting and mouse controls. Sorry.

I sent you a friend request on discord!

Okay. I talk to you there. Thank you!

Sounds good. See you there!

Oh, and here is a preview of a smaller AU I'm working on for a friend: Undertale: Overschool AU Alexander cutscene 1.0 (Finished... Right?) (youtube.com) (Keep in mind, I made this in 3 days.)

Nice.

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So, let's get straight to the point. I'm working on an Undertale fangame called Undertale Stormbound. I've come up with the outline of the story, but I don't want to spoil too much here. Basically, it takes place before Undertale and follows a different human's story. If you want to join, be warned, I expect it to be fairly big, which means that I may need a lot of help. Personally, I am a programmer who uses Godot, which isn't common at all for Undertale fan-games, but it's what I'm comfortable with. Right now I mostly need artists (for Characters, Battle sprites, UI, and tilesets), and maybe composers. My discord is silversoldiergaming_57658.

Thanks! I still need some artists though, so I may not need it quite yet. Anyways, if we could stay in contact for now, until I find some more people willing to help, that would be great! Discord: silversoldiergaming_57658

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Would you be willing to work on a fangame? Specifically, for Undertale? Also, it would be unpaid.

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Everyone is welcome to join! The basic idea for the game we are making is that it is a 2d Metroidvania platformer about a young prince named Blaze who must use fire magic to defeat an evil wizard who froze his kingdom. The game should have a rich story with 6 to 10 hours of gameplay at the least. Along the way the player will learn about the kingdom's past, as well as the prince's. The game also features a unique art style and soundtrack with elements from other popular games in the metroidvania genre. Big inspirations for the game are Hollow Knight, Ori and the Blind Forest, Ori and the Will of the Wisps, and Celeste, as well as Hollow Knight Silksong in the near future.

If you would like to join, DM me on discord: silversoldiergaming_57658
Also, sorry for the repost. I accidently deleted the old one. THIS PROJECT IS UNPAID.

Thank you!

Golden City Rush is a thrilling roguelite game where you can wield a variety of weapons with random stats. Each weapon has four attributes: Speed, Strength, Luck, and Combo. These attributes determine how fast, powerful, and versatile your weapon is. The higher the attribute, the better the weapon (Except for speed). However, each weapon also has a limited number of points to distribute among the attributes, so you have to choose wisely.

The game starts with weapons that have 16 to 24 points and attribute values ranging from 5 to 20. As you progress through the game, you level up and face tougher and faster enemies. You also find weapons with more points and higher attribute values, making them more effective and fun to use.

Here is a brief explanation of what each attribute does:

Speed: The number of frames between each attack. Lower values mean faster attacks.

Strength: The amount of damage each attack does. Higher values mean stronger attacks.

Luck: The probability of performing a critical hit out of 1,000. Higher values mean more chances of dealing extra damage.

Combo: The number of consecutive attacks you can perform before having to wait longer. This is calculated by dividing the attribute value by 5 and rounding it to the nearest integer. Higher values mean longer combos.

Golden City Rush is a game that will keep you on your toes as you explore the city and fight your way through hordes of enemies. With randomly generated weapons and levels, no two runs are ever the same. How far can you go in this fast-paced roguelite?

The objective of Golden City Rush is to survive as long as possible in the city while collecting weapons, money, and power-ups. The game is divided into levels, each one lasting for a fixed amount of time. At the end of each level, you have to face a boss enemy that is stronger and more dangerous than the regular enemies. If you defeat the boss, you can proceed to the next level. If you die, you have to start over from the beginning.

The game also has a scoring system that rewards you for killing enemies, collecting items, and performing combos. The higher your score, the higher your rank on the leaderboard. You can also unlock achievements and trophies for completing certain tasks or challenges in the game. Golden City Rush is a game that tests your skills, reflexes, and strategy as you try to beat your own record and compete with other players.

Golden City is a metropolis that was once the pinnacle of civilization, technology, and prosperity. However, a mysterious event known as the Cataclysm changed everything. The Cataclysm unleashed a massive wave of radiation that devastated the city and mutated its inhabitants. The city became a wasteland filled with chaos, violence, and corruption.

You are a survivor of the Cataclysm, a lone wanderer who roams the city in search of weapons, money, and power-ups. You have no memory of your past, only a vague sense of your purpose. You are drawn to the Golden Tower, the tallest and most mysterious building in the city. You believe that the tower holds the secrets of the Cataclysm and your identity.

However, the tower is also the most dangerous place in the city, guarded by hordes of enemies and traps. You have to fight your way through the city and reach the tower before it is too late. Along the way, you will encounter allies and enemies, friends and foes, who will help or hinder you in your quest.

Golden City Rush is a game that tells a story of survival, discovery, and redemption. The game has multiple endings depending on your choices and actions in the game. Will you find out the truth about the Cataclysm and yourself? The fate of Golden City is in your hands.

The main bosses of Golden City Rush are:

-The Kingpin: He is the leader of the thugs and the boss of level 1. He is a huge and muscular man who wields a giant hammer. He can smash the ground and create shockwaves that damage and stun you. He can also throw his hammer at you or charge at you with great speed. He has high health and strength, but low speed and luck.

-The Chief: He is the commander of the cops and the boss of level 2. He is a middle-aged man who wears a bulletproof vest and a helmet. He carries a machine gun and a grenade launcher. He can spray bullets at you or launch grenades that explode on impact. He can also call for backup and summon more cops to assist him. He has moderate health and speed, but high strength and luck.

-The Prototype: He is the prototype of the robots and the boss of level 3. He is a sleek and shiny robot that has four arms and two legs. He can use each arm to fire a different weapon: a laser, a rocket, a flamethrower, or a plasma cannon. He can also switch between two modes: attack mode and defense mode. In attack mode, he moves faster and deals more damage, but takes more damage. In defense mode, he moves slower and deals less damage, but takes less damage. He has low health and luck, but high speed and strength.

The final boss of Golden City Rush is the Guardian. He is the protector of the Golden Tower and the keeper of its secrets. He is a colossal and majestic creature that resembles a golden dragon. He can fly, breathe fire, and unleash powerful magic. He has extremely high health, speed, strength, and luck.

The Guardian is the ultimate challenge in the game. He will attack you with his claws, teeth, tail, wings, and fire breath. He will also cast spells that can summon meteors, lightning bolts, or tornadoes. He can also heal himself or buff his stats. He is immune to all status effects and power-ups.

To defeat the Guardian, you have to use all your skills, reflexes, and strategy. You have to dodge his attacks, exploit his weak spots, and use your best weapons and power-ups. You also have to be careful not to fall off the tower or get hit by his magic. The Guardian will not go down easily, and you have to be prepared for a long and epic battle.

The Guardian is the final boss of Golden City Rush. If you manage to defeat him, you will unlock the true ending of the game. You will discover the secrets of the Cataclysm and your identity. You will also earn the respect and admiration of all the players in the world. Golden City Rush is a game that tests your skills, reflexes, and strategy as you try to beat your own record and compete with other players.


Email me at silversoldierg@gmail.com or DM me on discord: SilverSoldierGaming

sent it

Would you be able to use godot 3 for at least 1 project? My computer does not support godot 4.

Thanks! I never finished this game, but it was fun to work on.

Could you email me? It's silversoldierg@gmail.com

What style of game?

Okay! Sent it

Could you email me? I love the music but I don't have discord so I just wanted to check.

I have decided to do the art myself. Still looking for a composer though.

I had an idea for a game where the color palette was just black and green. I tried it  out and liked it a lot so now I think I'm ready to turn it into a real game (Or a least a demo). The game is about a glitch who must escape an antivirus who is sending bosses after him, make it to the central brain of the computer, and defeat it to survive. The game includes puzzles, escape sequences, boss battles, parkour, and more! I also have been wanting to make a level editor and finally figured out how to do it (get the mouse's global position, divide it by the tile size, and place a tile on click). If you want to help email me at silversoldierg@gmail.com. 

Found a story writer!

YES PLEASE!!! Could you email me? Thanks!

People needed:

Story Writer - Someone to write the Backstory, Progression, and Ending of the game.

Character Artist - Someone who has a specialty with drawing 2d Platformer, non-pixel-art, characters.

Level Artist - Someone who can draw beautiful non-pixelated levels for the game.

Background Artist - An artist who specializes in backgrounds, preferably layered ones.

Animator - Someone who can animate non-pixel 2d characters in a specified style.

Orchestral Composer - A video game composer who can make music similar to Ori or Hollow Knight.


My Email: silversoldierg@gmail.com


screenshots:


Sorry, here's the link: Hopper - Lost Hope 1.0.5 by SilverSg (itch.io)

Oops, sorry here's the link: Hopper - Lost Hope 1.0.5 by SilverSg (itch.io)

Hello. Could you rate mine. It's not quite finish but some ratings would really help.

Hi! My game is not quite finished yet, but I was hoping you could help me get some ratings. Thank you.

Thanks. I just fixed that and now you can enter the next room. It was just a loop, but I hope to add the NPC you deliver it too soon.

I just fixed that. Thanks.

Just fixed it.

Just fixed the camera issue. Thanks.

Thanks for the feedback. Just fixed the issue with the camera and music and released an update fixing it.

sorry, I've been working on it. the scene is not transitioning so people are getting stuck on top of the level. As for the music it is a AudioPlayer2d attached to the camera attached to the player. I didn't realize the it inherited the player's  location instead of the camera's. It happens because I am setting the camera's limits instead of location. Hence how I made bigger rooms. I can fix it by making it a normal AudioPlayer instead of the AudioPlayer2d. Thank you. Working on the update right now.