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SilverS

12
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8
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

It was a great experience, I wish it was longer. The art is amazing , great characters, despite playing it twice I dont know who is the murderer, but I have my suspicions.

The story is well written, I'll love to see this expanded or even what other stories you'll create in the future.

It was fun, the playes needs more variety in attacks to make it better. Great art.

Thanks for playing our game! Really appreciate the video playthrough.

GThe first puzzle was confusing and I didn't like how slow the character felt. For the maze, I think I was stuck in the first one, because I couldn't find a way to the button, it was closed, and the character feeling slow didn't help.

Despite that, the art in this game is really good, a lot of great animations.

Nice art, I really like it a lot. When I reached the driver, a prompt appear to press E to talk to him, but it didn't let me, so I'm stuck there. 

There aren't enough checkpoints and the level being so open at times didn't help, once you died yo lost the driver. 

Very fun game, I really liked the mistery solving aspect of it, I'm impressed of how much content is inside of it with only a week to make it, the art was very beautiful as well. 

For my critiques, I've learned that the audio in the desk version will be better (mostly waterfalls) so thats good; the camera move very weird, when you move the character from right - to left and viceversa, and othe rminor critique, the under water movement felt slow.

Overall, a great package with a great mistery.

What an amazing idea, very well executed. I finish this game wanting more of it, hope you'll continue this idea.

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At first I was having a hard time understanding the mechanic, but when I did I enjoyed the game a lot, its very good and I wuld have liked more levels to play it more

A few tips for more improvement in the future, aside from the build of the game.

HUB: Despite using assets from Unity, try building your level to be more cohesive and use colliders because I can just go out of bound of the HUB; using the tutorial to guide the player is alright, but the level itself needs to guide the player to the objective. 

Diving: The controls felt a little clunky at times, and I think there needs to be a way of refilling your oxygen underwater.

Overal, great first attempt, you just need to work a little more.

The art is pretty good, I like it a lot. The controls feels weird to contrl, but are simple to understand. I can't see the shop very well, a better UI will help here because I didn't know if my tank upgraded or not. The teheme was very good as well, I liked the idea of diving into underwater caves.

I really likes the mechanic of other people copying a code and playing the game from there, helping you escape solving the puzzles.

Very fun gameplay, got to floor 36. My strategy was mostly using damage run, and increasing damage, size and duration; in par with soul charge and increase it its stats too; at that point the game camera was going crazy. Very fun