It was fun, the playes needs more variety in attacks to make it better. Great art.
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The Robbery at the Purr-Amids - Brackey's Game Jam 2023.2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #129 | 3.452 | 3.452 |
Graphics | #155 | 3.667 | 3.667 |
Game Design | #166 | 3.357 | 3.357 |
Overall | #172 | 3.337 | 3.337 |
Audio | #214 | 3.214 | 3.214 |
Innovation | #292 | 2.929 | 2.929 |
Theme | #295 | 3.405 | 3.405 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You decend procedural levels with increasing difficulty fighting ancient undead kitties as a feline grave robber a.k.a Tom Raider
Did you write all the code and made all the assets from scratch?
All code is from scratch or from previous projects we've made.
Art is 99% from scratch with th exception of some icons used in the tutorial.
Music is creative commons and most SFX from libraries. The cat meowing is voice acting tho :D
Comments
That's some high quality level content here, great job. One small tiny piece of critique - it's pretty unsatisfying to damage only one enemy in melee when there's a bunch of them in range. And that;s precisely the extent of it - unsatisfying; not annoying, gamebreaking or anything like that.
Wow! Great job! Game, graphics, music, controls, concept - very good!
Quite the fun game had engaging gameplay and the art was great! good job!
I really liked this game. As part of the game jam, everything is done at the highest level. Graphics, music, game design. The only problem, perhaps, is that it is very difficult to replenish health and ammo, although maybe I didn’t play enough, or I’m just lowskill :)
Let me start by saying I am a fan of the cute characters with adult themes genre, such as Bad Fur Day and Fur Fighters.
I don't mind shooting other things as part of a game, even when it's cute. Just maybe don't make it about committing native genocide?
The graphics are cute and likable, the gameplay is solid aside from some inconvenience bugs, and the ammo cap could be increased.
The game does feel nice. I wanted to keep flicking my mouse and shooting, but I ran out of ammo instead.
Great job to the dev team!
Thank you!
I noticed while testing a good strategy is melee, shoot, melee shoot :D But I guess it's too much ti expect people to develop strats in a GameJam game.
In terms of colonialism it's supposed to be critical and sarcastic towards old empires. This is a subtle thing but you might notice the title of game is similar in look the the sign of the "British Musem". ;)
Had to mark you up by default (I'm a cat person). Great submission!. My only issue (and this was reaching) was the speed at which my cat took off from standing still, it would have felt better and more controllable if there was a ramp up on the intial speed boost - but again that was reaching.
Awesome entry.
The title is hilarious. I really love the concept of the game and the gameplay and movement is so smooth! The tutorial is excellent and the fact that it's almost all made from scratch, and the meowing is VO - amazing! I did encounter some bugs in my first instance of playing (couldn't move, some of the rewards were suspended mid-air) - but nothing that affects my perception of the game. Overall, I also agree with comments saying the platforms could be bigger, because the movement is so fluid that it's hard to stay atop them! Perhaps that's part of the fun though!
I think you're right I did have a note "Make the game slower" but then I just didn't for some reason. I think it's too fast for a gamejam game. I have no problem controlling it but i've been playing for a week :D
Thanks for your feedback and thank you for giving it a try.
I think the resources propably float in mid air because they raycast down to see if there's a collider beneath them and if it's just within 0.001 then it won't fall down :D
This is so far my fav game I played this jam. Responsive controls, and addictive loop. Fantastic job guys!
My best score :
The gameplay is solid tho at a certain point the levels feel too small for the number of enemies but I feel like the worst thing about this game is the visual clash between textures with and without normal maps and the polygonal count being inconsistent between objects of similar size.
Yes the art-style isn't terribly consistent as I'm not a professional artist while my friends are. The level art clashes a bit with the character art in terms of aesthetic. Personally I feel it also works as providing visual contrast between characters and environment.
I didn't feel consistant polygon or texel size was relevant in a gamejam game so we didn't sweat that too much, nor did we count polygons at any point really. Like some of the tiles are only 28 polygons while some are a bit more when they have some details. I couldn't say about the characters.
Nice designs and good difficulty curvature. I like the statistics at the game over. Also loved the cat-related theme haha And the background music fits really well and it's well balanced with the rest of the sounds. Cool game!
Very fun and difficult! The enemy attack animations need a little more juice. It would be great if i could see an incoming attack and dodge.
The theme is fitting, the graphic and UI is great! but there're some minor issue with control, such as a lot of the time that you aim at the enemy, but the attack just missed, and in the later floor I ended up punching my way through the horde of enemy, with many being ranged one.
The graphics were purr-fect! I wish you got more ammo from killing the cats, because most of the time my weapon was empty. Overall a paw-some game!(sorry for the cat-astrophic cat puns :3)
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