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SinGem

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A member registered Feb 28, 2018 · View creator page →

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I defiantly agree with the point you are trying to make with this. I think its just a bit confusing to first have the "player" asked if they are comfortable with these themes, and then switch the perspective to their game pov without any indication. So instead it feels like its just another question before said experience gets started.

I think it would help the experience a bit if you somehow conveyed to the player in the pov experience th't that is part of said experience. Like saying that the player got an intake form that they had been asked to fill out, or perhaps there is a consultant you are talking to asking these questions. Maybe when it says we're sorry you're not fully committed, being preceded with "Doctor:". Just something to separate it from the first question is all so it doesn't get misinterpreted as such.

Yah... Unfortunately the controls were defaults to RPG Maker MV so I didn't have enough time to do anything about them. Glad you liked the take on it though!

Thanks a bunch! The story was sorta cobbled together but I'm glad you liked it!

Well built game, nice clean color pallet and graphics along with sound design and well rounded controls.

A few things that could make this better is a tutorial, be it a list of things that you can do. i.e. travel to the left to get potion ingredients.

A bug I ran into is that if there are two orders of the same potion that both restrict separate recipes, then it doesn't allow you to brew the potion at all.

Background art looks really nice tho. Props for the art style. Unfortunate that the gameplay to hinders the potential of the nicely decorated stuff.

Loved the intro comedy. A bit confusing that forces were opposite of each entangled object as in the tutorial they inherited the same force. 

Unfortunately it launches vr every time I launch it, though I didn't check to see if I could play it in VR I ended up unplugging it and playing top down. Game is fun to play once I got used to the controls, only could get to 21 kills before they stopped spawning. Fun concept tho

A few minor hiccups here in understanding the quirks with each of the mechanics, took me a couple of tries before I realized that the cops paused a beat when a penguin was picked up. Nice overall though, I love the unique concept!

67:35

Made it to level 5 only to go out and grab food and come back to realize I was still playing the game.

No I hadn't figured it out yet, works like a charm!

Thanks so much!

Is there currently any way to reset the games progress?

I was playing the B sides and noticed it saved the scores in the same places. Unfortunatly, this overrides the original scores, because the data is not stored in the same local file as the game.

I did a quick look through of my Appdata but couldnt find anything that has a name pertaining too fnf.

If anyone can enlighten me on how to do this it would be much appriciated!

What engine/language did you use to make this, I'd love to know so I could make my own!