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Sir Allsen

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A member registered Jan 25, 2018 · View creator page →

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Recent community posts

(1 edit)

Hey, thanks for your video and feeback! Very entertaining!

The hold to interact system takes inspiration from the same interact system of Silent Hills - P.T, which was a huge inspiration overall for our game. The input problem you faced was because you can only interact with the key AFTER placing the package (to stop players from venturing forward in-game without completing the task). We're sorry you had a few issues with it!

There actually is TWO endings, and you got the second one by choosing who to interact with. The other one is actually a bit longer. Hope you enjoyed your playthrough, though!

Our sequel will take in account all the player feedback we're getting, and we are going to make it bigger, better and scarier! If you'd like to keep updated about our progress, please follow us at @fried_games!

Thank you for covering our game! We watched it yesterday, and it gave us a lot of feedback, needed for the current updated version of the game, and we really enjoyed the video! Very entertaining!

Hope you enjoyed your playtime with New Message! Having someone figure out the second ending was a nice experience.

Thank you for covering our game! The controls scheme follows the same direction as P.T. - Silent Hill game, where you HOLD RMB for a few seconds before interacting, it's not instant.

We updated the game recently, adding a little tutorial for the interaction control scheme and increased the size and height of the Hobo Alley Key, following player feedback. We also added a crosshair when zooming/interacting to let you (the player) know exactly  where you are aiming.

If you ever feel like playing this new updated version, there is a second secret ending that you ALMOST achieved, but couldn't because you didn't hold RMB long enough. Hope you enjoyed playing!

Thank you for playing! There are only two endings, because we had only two weeks to make this game for a Jam, but the original concept featured 3 or 4 endings.

Hope you enjoyed playing!

Thank you for playing! The interact system is a tribute to the same system in Silent Hill - P.T. , which was  a huge inspiration for us.

Hope you had a great time playing it!

Thank you for your feedback! We adressed every issue in your video and comment, and we now believe that we achieved both an immersive and fun experience with our new 2.0 version of New Message.

If you'd like to give it a new try, there's a secret ending you may unlock by "enforcing your free will".

Thank you!

Loved the TV show, and this feels like a great tribute to it! It was heartwarming playing this and noticing the references.

Also, is Gelda mocking me for spending too much time looking at her pretty animations? xD

Thank you for your kind words! We're happy you enjoyed it!

(1 edit)

Thanks for the feedback! You may enter the warehouse by finding a key on a tree, located near the bench where you delivered the package, and opening a door near the trash cans (where you found the Brown Package). 

Hope you give it another try, there's still a lot more!