I will, soon!
Sissa Dreki
Recent community posts
Hello!
I've been wanting to do a DooM (1990s)-inspired, ray-casting-based FPS game for a while, now, and I think your setting and ideas seem really awesome for such a thing, and I would love to collaborate on it. I've got three decades of programming experience, since I made my first game in 1992 as a child, and I've always been fascinated by games like DooM that used ray-casting in order to create the optical illusion of having 3D environments.
I have access to a lot of game assets (mostly sound and music, but also art files) that I've bought on itchio over the years (mostly through charity bundles), and I've specifically made sure to obtain assets that may be used for commercial purposes.
Comments on this post will notify me via email. Please let me know what you think.
Given that it is based on NWJS, it likely should work, perfectly, out-of-the-box, with NW, a cross-platform interpreter like Python, OpenJDK, or Mono; see more information, here: https://nwjs.readthedocs.io/en/latest/For%20Users/Getting%20Started/
Hope that helped!
Hi, these are really rad, but the files are having issues with being imported into Godot Game Engine. Big ask, but do you mind re-uploading with each ship, accessory and component also in individual .obj files? Many thanks. Throwing $5 your way and planning to include your itch.io username in the Credits of my game as an Asset Creator.
Something that is sorely lacking in the "under $5" 3D Low-Poly Assets is UFOs and ships that are alien-looking in design, which could be used as UFOs. I'm making a game that's an homage to X-Com, the UFO series, and Xenonauts, and I think having more spacecraft options would be good; not everything needs to look vaguely like an Earth-based aircraft. As well, some helicopter-style dropships for troop transport would be good, especially with hollow space inside for character models.