Was a lot of fun, really enjoyed the other entries too, may do another jam sometime(this was my first one.)
sitton76
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I am not really sure if I can rate this game, despite the download being labeled for windows, mac, and linux, the included file is a windows binary, and while I can run it in wine it does not seem to display correctly, which is not a issue on your end and more so on mine as a linux user, that said you should change the supported platforms to the correct one that you supplied.
In regards to the 2nd player controls, I was aware of this issue when implementing them, I had to design it in such a way where in the event both players do not own a controller, they could fallback to using the keyboard, additionally I did not want to put the players in a situation where they needed to press a key on the others finger space, I am very aware of the problem and intend to edit the controls to come out in a more comfortable way, additionally maybe adding a way to rebind them.
In regards to the cards, I am unsure if the issue you were having was regarding using the cards, or with being able to play them, just in case I will cover both cases.
Cards activate automatically, and do not require any additional input from the player after placing them on the field, they mainly influence what enemies the other player will fight, however most of the effect cards will affect the player placing them(with the exception of the ? card.)
Cards also have a cost, indicated by the number of diamonds on the top left corner of the card(1~3), and if you look on the side of your playfield you will see 2 numbers, this shows how many points you used, and what the max points you can use between all the cards on your field(used points / max points) each round the max points will increase by 1 up to it reaching 15, allowing you to play more cards, you can also replace active cards to basically refund the cost for them that will factor into the new cards cost.
I may include a visual illustration in the next update specifically pointing the above out as even outside this jam when showing friends they had trouble picking up on that.
In any case, thank you for the feedback, I definitely need to go over the controls stuff some more as that seems to be the common trend of the feedback so far, and thank you for checking out the game!
Part of the problem was I went in with the mindset of both players being controllable on keyboard as a fallback if the player did not have a controller, so the layout was a little clamped together, I basically expected the worst case where both players may be huddled together playing on the same keyboard, and was worried about placing a binding that may overlap with the finger space of the other player.
And honestly, maybe this was a flawed mindset, as some keyboards do have a limit of how many keys could be pressed at the same time.
In any case, I should probably revisit the controls at some point and see if I can come up with better keyboard layouts, or failing that maybe implement a method to rebind the controls.
Another option could be to reduce things a bit by having auto-firing, or turning the slow movement into a toggle.
But in any case, thanks for playing! The feedback is appreciated!
Hey, me and my friend are super excited to participate in this jam.
That said, while the rules regarding assets shown on the description are totally fine, I do have to ask if custom assets also applies to music and SFX, as only code and sprites are mentioned.
At this moment the two of us are not too experienced with audio in regards to making music, mainly just want to ask to clarify if it is okay if we use CC music if necessary.