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skeddles

80
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A member registered May 05, 2018 · View creator page →

Creator of

Recent community posts

great art!

there was an update posted to kickstarter just a couple weeks ago

garbage spammer

(1 edit)

cant you create one of these variable selection fields? and then just default to 1 if the value isn't 1-8

yeah sorry, excess food dropping is one of the worst bugs, I will try to fix it in the next update

I have added a tutorial to our issue tracker.
but for now:
- click shop button to buy fish
- click to feed fish
- collect dropped coins, play arcade games, sell leveled up fish to make money
- upgrade tank to fit more fish and get rarer fish in shop

thank you for playing and the feedback, im glad you had some fun with it. we'll try to address some of these issues in future versions. I have recorded them in our issues tracker.

In case you want to play again, i think you misunderstood a few things. fish are sorted by rarity level, and which rarity levels can appear in the shop is based on your tank size. so the bigger your tank the rarer the fish you might see. they are picked the same way even after a minigame ends.

also fish dont spawn coins only at the bottom, your fish were probably just there a lot. and you dont need to stack food to make your fish go upwards, they will swim upwards naturally, or if they're hungry and food is above them.

I'll still try to adjust those things to avoid confusion though

I shall add that to my list of ideas for other game modes

Thanks for playing! Glad you were able to test it with other people!
Thank you for the feedback, I will definitely consider it for future updates. 

  • I agree the top of the screen can be too safe, and it needs more bounce, perhaps even with some horizontal randomness. Hopefully that loss of control will push it into being a less safe option.
  • The next update will include acceleration on the ground so you don't start walking as fast, but I will also consider slowing them down (though some characters are meant to be quick on the ground)
  • I tried to time the balloon filling based on the originals, but perhaps it should be longer here since players start further apart. 
  • Was starting directly above water on the ocean level? Or do others do it too?

Glad people were able to have fun with this game, and I hope to get back to working on it soon to finish the Lightning Trip Update

Yup, coming in the next update! I haven't heard of that game, I'll check it out!

I worry a map would be too much, but I hope that in a future game that separating it into smaller more distinct areas and levels will help with knowing where you've been (which is kinda impossible in a giant cave system). Glad you liked the music! Thanks for playing!

glad to hear it, sounds exactly what i was going for! I agree that the underground is way too big, I didn't really plan the map out, and eventually needed to find a place to hide over 100 yellow pixels for the door, which is why it grew so big. in skeddle adventure 2 I'll be sure to make the areas smaller and more self enclosed.

I think i went overboard with the cave system, it was just the easiest way to expand. it would probably be better to have it broken up into smaller more self contained sections, and other areas.

oops I totally forgot to make you die when you fell in the water...

i agree, having a really hard time getting the hang of them. I think cycling through them would be much better than the pop up inventory

thank you!

(4 edits)

Love this tool, and hope it's not abandoned. I will gladly purchase v1 if you release it.

Here are some of my hopes for future updates:

  • selection tool
  • copy / paste
  • set font weight class / width class
  • manage font metadata like unique id
  • tabs instead of dropdown for multiple fonts
  • list font subfamily name in tabs
  • quick copy base letters for latin variants
  • guidelines
  • character set for "all current glyphs"
  • indication on glyph dropdown for which sets are complete
  • better naming of glyph sets (Example)
  • better default font that can show all glyphs
  • example glyph to compare it to while working, with guidelines, custom font
  • better splash page with list of recent projects
  • glyph search by name
  • more better example texts
  • fix blurriness on high dpr monitors
  • show font id in decimal
  • export to sprite sheet

is that not the "advance" setting?

It really needs a selection tool, where you can copy and paste and move things around.

In this jam, you create a game for an imaginary game console called the LS16, which has a specific resolution and palette, among other restrictions. 

Over 200 people have already joined, and the jam lasts until May 31st, so it's a great time to join! We have an active community on our discord, with plenty of people to work or share with!

https://itch.io/jam/lospec-jam-2


all look great!

just quoting the samples/sequencer tab, it seems unfortunately soonish is code for neva eva

fun, simple, beautiful, great game!

awesome tool, love the simplicity

Coming soon! ...ish

1249

thanks for playing!

very cool, just way too fast imo

exactly, it's far harder to control than most people think. it's getting better of course, but still it wont be able to make creative decisions for you. those will still need to be done by someone with good taste.

AI is a tool humans can use. It's can't replace humans because it's not conscious (at least right now).

Let us have a public counter for how many sales a game has made, with a goal amount and a bar showing how much progress is made.

I was told this feature already exists for a specific discount on a product, but I need it to be perpetual for the product, not temporary.

This would allow users to have goals at which they release/work on new features, which would help fund raise and improve popular products, as well as provide some transparency.

ah crap that sucks, would have been a very useful feature

like the kickstarting goal trying to reach a certain amount, with money earned from the games sales

868

i dont think the game is good/played enough for me to justify that

But you could get basically the same result by opening the page in Chrome, if you want it can be just the game page, then click the menu button, go to More Tools and click Create Shortcut. Check off Open as window, and hit create. You'll get a desktop shortcut which will open the game in it's own window by itself without any of the browser clutter.

it still works for me. it should show a popup asking to name them. perhaps you have alerts disabled in your browser. or you can check the browser console (f12) and see if there's any errors. or you can try a different browser.

that's quite vague

Funny idea, I'm not even offended by the simplicity! I just wish there was some sort of goal or end state such as getting all 3 numbers to 100 or something.

Cool game, team clicker! Love the character design and setting. Found it hard to afford the food and toys so I pretty much just made as much money as I could before he died.

Thanks for playing! that's definitely higher than I expected people to get, but it did go up faster than expected. I'll be honestly I don't really know what I'm doing, I've never made a clicker before, and most of it was guess and check and messing with math functions I don't totally understand. glad you enjoyed!