great art!
skeddles
Creator of
Recent community posts
thank you for playing and the feedback, im glad you had some fun with it. we'll try to address some of these issues in future versions. I have recorded them in our issues tracker.
In case you want to play again, i think you misunderstood a few things. fish are sorted by rarity level, and which rarity levels can appear in the shop is based on your tank size. so the bigger your tank the rarer the fish you might see. they are picked the same way even after a minigame ends.
also fish dont spawn coins only at the bottom, your fish were probably just there a lot. and you dont need to stack food to make your fish go upwards, they will swim upwards naturally, or if they're hungry and food is above them.
I'll still try to adjust those things to avoid confusion though
Thanks for playing! Glad you were able to test it with other people!
Thank you for the feedback, I will definitely consider it for future updates.
- I agree the top of the screen can be too safe, and it needs more bounce, perhaps even with some horizontal randomness. Hopefully that loss of control will push it into being a less safe option.
- The next update will include acceleration on the ground so you don't start walking as fast, but I will also consider slowing them down (though some characters are meant to be quick on the ground)
- I tried to time the balloon filling based on the originals, but perhaps it should be longer here since players start further apart.
- Was starting directly above water on the ocean level? Or do others do it too?
Glad people were able to have fun with this game, and I hope to get back to working on it soon to finish the Lightning Trip Update
glad to hear it, sounds exactly what i was going for! I agree that the underground is way too big, I didn't really plan the map out, and eventually needed to find a place to hide over 100 yellow pixels for the door, which is why it grew so big. in skeddle adventure 2 I'll be sure to make the areas smaller and more self enclosed.
Love this tool, and hope it's not abandoned. I will gladly purchase v1 if you release it.
Here are some of my hopes for future updates:
- selection tool
- copy / paste
- set font weight class / width class
- manage font metadata like unique id
- tabs instead of dropdown for multiple fonts
- list font subfamily name in tabs
- quick copy base letters for latin variants
- guidelines
- character set for "all current glyphs"
- indication on glyph dropdown for which sets are complete
- better naming of glyph sets (Example)
- better default font that can show all glyphs
- example glyph to compare it to while working, with guidelines, custom font
- better splash page with list of recent projects
In this jam, you create a game for an imaginary game console called the LS16, which has a specific resolution and palette, among other restrictions.
Over 200 people have already joined, and the jam lasts until May 31st, so it's a great time to join! We have an active community on our discord, with plenty of people to work or share with!
https://itch.io/jam/lospec-jam-2
Let us have a public counter for how many sales a game has made, with a goal amount and a bar showing how much progress is made.
I was told this feature already exists for a specific discount on a product, but I need it to be perpetual for the product, not temporary.
This would allow users to have goals at which they release/work on new features, which would help fund raise and improve popular products, as well as provide some transparency.
i dont think the game is good/played enough for me to justify that
But you could get basically the same result by opening the page in Chrome, if you want it can be just the game page, then click the menu button, go to More Tools and click Create Shortcut. Check off Open as window, and hit create. You'll get a desktop shortcut which will open the game in it's own window by itself without any of the browser clutter.
Thanks for playing! that's definitely higher than I expected people to get, but it did go up faster than expected. I'll be honestly I don't really know what I'm doing, I've never made a clicker before, and most of it was guess and check and messing with math functions I don't totally understand. glad you enjoyed!