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Skeleboi_173

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A member registered 38 days ago

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gotta improve on slope physics, they can cause annoying problems with jumping at times, though i heard slope physics are incredibly hard to program so i can allow it. something i'm confident you can improve on without much issue is the indication of semi solids. i say you should edit them to be darker or lighter to tell them apart from full solids, making it more intuitive.

context: 

an example on how other 2d platformers indicate this stuff: 

not really a big deal, but i thought i could help you improve in some way.

CREAM?!

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this was clearly made with a lot of passion, and there's a notable amount of references that can easily be missed. for this entire comment, i'm mainly just going to point out stuff that i recognise as references or potential references. i originally typed all of this as a review, but apparently itch.io doesn't allow reviews to be public, so i'm posting it as a comment.

i think tinky winky teleporting is a reference to how he attacks you in the og slendytubbies 1, with him just spazzing out. neat use of the popup jumpscare sound effect from st1&2. classic tinky can be accessed in arcade mode, that's cool. epic seeing trees falling like in st1 and in that one segment in st3 campaign.

in the teletubbies show, rabbits made appearances, and no one really did anything with them in slendytubbies games, other than appearing just once in the st3 campaign, so it's cool seeing them have a role in this game. nice reference to the banned teletubbies episode with the lion. neat references 2 of the game over scenes with ron's arms and head gone and the other with ron's head with no eyes, which is the way he got killed in st3 campaign. funny reference with soarin making fun of unity, or at least i believe that's what was being referenced when you open the game. very nice reference to the dream (formerly known as laa laa's dream) from st2d&3 and cool seeing the shadow entities resembling either shadow tubby or the monster from "slendytubbies 6" or one of the SCP-087 entities, idk. cool to see COAT being referenced and taking a major role in this, i feel like lots of people forgot about them after the st3 campaign. cool seeing Po's scooter after not being in a slendytubbies game ever, dunno where tinky's bag is at tho. cool references to the st1 popup jumpscares in the tapes. interesting decision of tinky cutting off white's (also known as the main guardian in st3) face and wearing it, leatherface reference i'm assuming? i think it's pretty cool if it was. nice hearing the custard collect ambience sound from st1 , and very epic reference to verses mode from the st games.

there wasn't really  lore any in st1&2 until st3 with the infection and apocalypse stuff, so seeing a game with different lore with some elements of st3's lore is really cool and a nice breath of fresh air, looking like it instead revolves around paranormal activity rather than an infection, making the game more suitable for horror. from the prototype in the extras, i'm assuming the cave (aka claw) and mountain (aka yeti) tubby were originally planned to be in this? that would've been interesting if so.

alright, yapping session over.  this is the one of the best love letters to a game/franchise i've seen. also quite a lot of edits i've made for some punctuation corrections and small additional stuff.art taken from here: https://x.com/g_turtl3/status/1892156359681982836

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damn, i literally just mentioned SCP-087 in my review for this

edit: just did the 087 secret, that shit was fire