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skeleton head

18
Posts
2
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A member registered Oct 12, 2021 · View creator page →

Recent community posts

Love seeing all the progress lately! 

Really cool concept, getting some stuttering when casting cards initially.

+: Locomotion feels nice and tight imo, and I really appreciate the secondary control schemes with the mousewheel and Q/E. Sick entry to the jam, could see this growing into something to fill that DD niche

Come a long way since the halloween jam :) Excellent work on this one. Great job on the assets and setting. Made the right call with the controls imo, and thanks for giving an option to switch

Oh shit! I'm an idiot and didn't know it was a jam game. Still rules super hard.

got 50. you should take this to PAX.


ton.

This is really dang good. Would love to see it more fleshed out with some added juice on the hits, and maybe some additional music/sounds.

Hey, good job on what you have here. Nothing to be ashamed about here. Controls feel quite good. While the gameplay is overall minimal, the blueprint for something bigger is certainly within your reach given time.

You made all this stuff yourself, and that effort shows. Don't stop bud!

ya done good feller

Crash effects are siiiiiick. Runs real good on my 2011 Macbook off the charger too. So kudos ya dang wizard

I Have No Bones, and I must Scream.

10/10

after resting, i feel invigorated and my strength grows by 1! 


:) this game rules

I am so happy I just came across this.So good

My build was having trouble but the UI design is incredible and the overall design of the whole thing is so ridiculously cool. Great job!

Gladly! This is right up my alley

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Semi-spoilers for readers | Please read passed this comment:

That was a particularly sweet and cathartic game. The moment at the door was executed brilliantly. You also really have a handle on emotional direction from horror, to something a bit more human.

Outstanding work

I called blurp ugly and now I feel bad about myself. Also love that the text-clicker game has some of the best gamefeel of the bunch I've tried. Excellent work on your feedback and pacing. Designs and color palettes are aces as well.

PS: As far as meaningful games go, love the theme that came through on this one. I think given a larger scale this has a base that could hold up a 1-3 hour puzzle experience that really sticks with ya.

Great work Artemis :)

This submission honestly scared the shit out of me.

Well done across all sectors, was an absolute joy to see you develop this one. I'm going to go shower now.

That character design dude! And the take on combat was really impressive. You nailed a system that complimented the tense atmosphere, and I really loved the vector-like graphics. A nice marriage of gameplay, and atmosphere. 

Loved the atmosphere, and the design of the aesthetics and sound selection. You also really nailed it with the CCTV camera rendering. I'm playing a lot of these entries right now, but overall this is certainly one that I think has enough substance and style to be fleshed out into a larger experience. Such a wonderful job Grim. Can't rate because I borked the deadline, but excited to see what else you come up with. Happy to have jammed with ya, and what a wonderful game for only ten days gawdamn.