april fools lol
skelzie
Creator of
Recent community posts
This is where I will post changelogs. Depending on my mood, these might be incredibly specific or incredibly vague.
Version 1.0.0:
- Added the first group of crowns, themed after the seven deadly sins.
- Crown of Envy: Reroll all of your mutations, but lose one of your mutations. The effect is permanent, like crown of destiny. Only available after looping.
- Crown of Gluttony: All health pickups are doubled, but you are reduced to half of your current HP when you enter a portal. Only available after looping.
- Crown of Greed: Ammo chests are multiplied and converted into present chests. Only available before looping.
- Crown of Lust: All weapon pickups are replaced with large health chests. Does not apply to non-randomized weapon pickups, like chicken's thrown weapons. Only available before looping. Mostly a placeholder effect.
- Crown of Pride: Elite enemies are more common and drop three times as many rads. Only available before looping.
- Crown of Sloth: Regenerate up to half of your max health over time. Your projectiles move slower. Only available after looping.
- Crown of Wrath: All projectiles deal more damage. Only available before looping.
This is where I will post changelogs. Depending on my mood, these might be incredibly specific or incredibly vague.
Version 1.0.0:
- Golden Pop Gun: Fires faster than the base pop gun.
- Golden Flame Shotgun: More accurate than the base flame shotgun.
- Golden Seeker Pistol: Fires faster than the base seeker pistol.
- Golden Flare Gun: Fires faster than the base flare gun.
- Golden Lightning Pistol: Longer lightning arcs than the base lightning pistol.
- Golden Shovel: Swings faster than the base shovel.
This is where I will post changelogs. Depending on my mood, these might be incredibly specific or incredibly vague.
Version 1.0.0:
- Added the base group of weapons.
- Delta Rifle: Fires 4 bullets in a V-shape of 2 bursts.
- Delta Slugger: Fires a high-velocity slug.
- Delta Splinter gun: Fires an eraser-like line of splinters.
- Delta Bazooka: Fires a rocket that explodes in a straight line towards the point of impact.
- Delta Plasma gun: Fires large balls of plasma that pierce through several enemies.
- Delta Saber: Swings twice, dishing out a large, long-range, low damage swing and a small, short-range, high damage swing.
Version 1.1.0:
- Added Accessories. These provide a passive effect when held in the main or off hand.
- Delta Armor: Reduces all damage taken by 2. Can fully negate damage.
- Delta Reconstructor: Fully heal at the end of each level.
- Delta Amplifier: Double fire rate.
- Delta Barrier: Block all projectiles in a 90-degree cone in front of you.
Version 1.1.1:
- Renamed the Delta Amplifier to Delta Accelerator.
- Added a new accessory: Delta Amplifier: Doubles projectile speed and damage.
Version 1.2.0:
- Resprited Delta Accessories.
- Added WIP code for Delta Force enemies. Spawn a random one, alongside some IDPD, by pressing B if you want to see them.
- Delta Trooper: Uses a Delta Rifle and a Delta Reconstructor.
- Delta Blade: Uses a Delta Saber and a Delta Barrier.
- Delta Heavy: Uses a Delta Bazooka and a Delta Armor.
v9:
Added guns:
- BREAKER: An explosive digger cannon
- BOUNCER CRACKER: A cracker that splits into bouncer bullets
- GOLDEN CRACKER: Creates one more bullet than the cracker
Fixes:
- Most if not all projectiles should now behave reasonably when reflected
- General fixes to support pvp
- Mega plasma cannon's sprite is now properly centered
- Bomb launcher sprite added
Changes:
- Bomb launcher's base bomb speed increased
- Cracker bullet sprite changed, added bloom to cracker bullets
v8:
Added guns:
- GRENADE MINIGUN: Fires a constant stream of mini grenades
- SMART FLAK CANNON: Aims like a smart gun, explodes in the direction of the nearest enemy
- FIRING SQUAD: Fires a wall of five bullets
- BLADE GUN: The knife gun's big brother, fires slashes
- DIGGER MACHINEGUN: Fires digger bullets very rapidly
Fixes:
- Assault cracker now properly has its name
Changes:
- All delta weapons have had their fire rate buffed
- Delta rifle bursts are a tiny bit more tightly packed
- Delta slugger has slower projectiles and deals more damage, especially up close
- Delta splinter gun fires more splinters and is automatic
- Delta bazooka makes more explosions
- Delta plasma gun fires bigger shots
- Digger weapons have much better sprites, thanks THX
- Digger weapons now pierce through enemies they kill
- Mega plasma cannon sprite changed
v7:
Added guns:
- BURST PISTOL: Fires automatically with no reload time (no sprite yet, uses revolver sprite)
- HYPER WRENCH: Swings automatically twice as fast as a wrench (no sprite yet, uses wrench sprite)
- CRACKER: Fires a star-shaped bullet that bursts into four bullets
- AUTO CRACKER: Rapid-fire cracker
- ASSAULT CRACKER: Fires a burst of three cracker shots
- SPREAD CRACKER: Fires a spread of five cracker shots
- MANIC CRACKER: Fires two shots at a time, faster than the auto cracker
v6:
Added guns:
- SMART CROSSBOW: Automatically aiming, slower version of the auto crossbow
- HEAVY DISC GUN: A disc gun that deals a hefty bit of damage, stronger than a heavy crossbow when used right
- DELTA BAZOOKA: The final delta weapon is finally here, with a straight line of explosions punching forward
Fixes:
- Blaster shotgun is back to its normal spread
- Gatling flame slugger fire burst is back to normal
Changes:
- Nerfed lightning axe fire rate
- Changed flame slugger sprite
v5:
Added guns:
- TROWEL: A small shovel that uses shanks
- HATCHET: A small axe that uses shanks
- BOMB LAUNCHER: Fires bombs with speed based on how far your mouse is from you when you fire
- PICKAXE: Fires two swings that break walls
- DYNAMITE PICKAXE: Pickaxe that creates explosions
Fixes:
- Machine pistol now has a normal shadow and shines normally
- Golden blaster fire rate fixed
- Knife gun can longer fix YV's car
- Flame slug hitbox fixed
v4:
Added guns:
- BLASTER MACHINEGUN: Rapid-fire blaster
Fixes:
- Mega plasma cannon and mega flak cannon now have bloom
- Mega plasma cannon now has a visible trail
- Golden blaster no longer drops before looping
- Plasma launcher is now actually affected by laser brain
Changes:
- Reworked the delta plasma gun; now fires one ball, has custom sprites, and works differently from normal plasma
- Many balance changes to blasters; base blaster has slower fire rate, all blasters have less damage, drop times changed for blaster and blaster rifle
v3:
Added guns:
- GOLDEN BLASTER: Fires faster than the normal blaster
- KNIFE GUN: A gun that fires shanks that clear projectiles
- ENERGY KNIFE GUN: A gun that fires laser knives
- GOLDEN KNIFE GUN: Fires faster than the normal knife gun
- FLAME SLUGGER: Slug leaves a trail of flames and dissipates into multiple flames
- GATLING FLAME SLUGGER: Automatic flame slugger
- GOLDEN FLAME SLUGGER: Fires faster than the normal flame slugger
Changes:
- Reworked the delta slugger, its slugs now have altered physics and custom sprites
- Nerfed the plasma launcher, now uses 2 ammo (was 1)
v2:
Added guns:
- DELETER: A beefed-up eraser that fires a line of slugs
- PLASMA LAUNCHER: Fires a grenade that makes plasma explosions
- SUPER FROG BLASTER: A secret weapon, obtained by looping with the frog pistol
- GOLDEN SUPER FROG BLASTER: Loop with the golden frog pistol to obtain this mother of all frog guns
Fixes:
- Delta plasma gun no longer causes errors
Changes:
- Guardian guns now have sprites, thanks Yadana!
v1:
- ARMAGEDDON CANNON: Destroys the entire level with explosions, doesn't drop naturally, no sprite yet
- BLASTER: Pistol-type blaster weapon
- BLASTER RIFLE: Assault rifle type blaster weapon
- BLASTER SHOTGUN: Fires a spread of 5 blaster shots
- NAIL GUN: Essentially an automatic splinter hyper rifle
- BEAM GUN: Fires 1 laser per frame, eats a lot of ammo but does a lot of concentrated single-target damage
- MEGA FLAK CANNON: Fires a ball that splits into super flak balls
- MEGA PLASMA CANNON: Fires a ball that splits into super plasma balls
- AXE: Slow, mid-high damage melee weapon with 5 swings
- LIGHTNING AXE: Like the axe, but faster, lower damage, and lightning swings
- MACHINE PISTOL: Bullet weapon, basically an automatic rogue rifle
- SUPER LIGHTNING CANNON: Fires a huge lightning ball that splits into lightning cannon shots
- SUPER BLOOD CANNON: Fires a huge blood ball that fires blood grenades midflight and splits into blood cannon shots
- SUPER FLAME CANNON: Fires a huge fireball that spins and shoots 6 streams of fire, then splits into flame cannon shots
- GUARDIAN GUN: Fires 3 small radiation balls for rads only
- GUARDIAN RIFLE: Fires 3 powerful radiation bullets for rads only
- BLOOD SPEWER: Creates blood explosions on your location and fires 5 blood grenades in a shotgun blast
- DIGGER PISTOL: Fires a single digger bullet
- DIGGER RIFLE: Digger assault rifle
- GOLDEN POP GUN: Faster projectile speed than a normal pop gun
- GOLDEN FLAME SHOTGUN: One more pellet than a normal flame shotgun
- GOLDEN SEEKER PISTOL: Fires faster than a normal seeker pistol
- GOLDEN FLARE GUN: Fires faster and more accurately than a normal flare gun
- GOLDEN LIGHTNING PISTOL: Longer lightning rail than a normal lightning pistol
- GOLDEN SHOVEL: Faster swing rate than a normal golden shovel
- DELTA RIFLE: Fires 2 sets of 2 bullets for no ammo cost
- DELTA SLUGGER: Fires a fast-moving slug for no ammo cost
- DELTA SPLINTER GUN: Fires an eraser-like burst of 4 splinters for no ammo cost
- DELTA PLASMA GUN: Fires 2 plasma balls for no ammo cost
Already known bugs:
- Armageddon cannon has a normal nuke launcher sprite (Nobody has made one yet, I might do it later but this gun isn't top priority right now)
- Energy knife gun can fix YV's car (might be unfixable without a serious rework, leaving it alone for now)
- Digger bullets don't trigger recycle gland
Lemme know about anything else here.
I've considered various ways to make them naturally spawn. I've been thinking that the master sword could appear in a pedestal in the jungle, but I don't know what to do with the other ones. I think that the mega buster should stay restricted to /cwep though, because it's made to be used from the start of the game.