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[NTT] Delta Tech

Strange and useful new weapons and technologies · By skelzie

Changelog Sticky

A topic by skelzie created Mar 03, 2019 Views: 179
Viewing posts 1 to 1
Developer (8 edits)

This is where I will post changelogs. Depending on my mood, these might be incredibly specific or incredibly vague.


Version 1.0.0:

  • Added the base group of weapons.
  • Delta Rifle: Fires 4 bullets in a V-shape of 2 bursts.
  • Delta Slugger: Fires a high-velocity slug.
  • Delta Splinter gun: Fires an eraser-like line of splinters.
  • Delta Bazooka: Fires a rocket that explodes in a straight line towards the point of impact.
  • Delta Plasma gun: Fires large balls of plasma that pierce through several enemies.
  • Delta Saber: Swings twice, dishing out a large, long-range, low damage swing and a small, short-range, high damage swing.


Version 1.1.0:

  • Added Accessories. These provide a passive effect when held in the main or off hand.
  • Delta Armor: Reduces all damage taken by 2. Can fully negate damage.
  • Delta Reconstructor: Fully heal at the end of each level.
  • Delta Amplifier: Double fire rate.
  • Delta Barrier: Block all projectiles in a 90-degree cone in front of you.

Version 1.1.1:

  • Renamed the Delta Amplifier to Delta Accelerator.
  • Added a new accessory: Delta Amplifier: Doubles projectile speed and damage.

Version 1.2.0:

  • Resprited Delta Accessories.
  • Added WIP code for Delta Force enemies. Spawn a random one, alongside some IDPD, by pressing B if you want to see them.
  • Delta Trooper: Uses a Delta Rifle and a Delta Reconstructor.
  • Delta Blade: Uses a Delta Saber and a Delta Barrier.
  • Delta Heavy: Uses a Delta Bazooka and a Delta Armor.