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NT

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A member registered Aug 20, 2023 · View creator page →

Creator of

Recent community posts

Great game and nice dialog. Hope it have an alternative control. Quite prefer click to select and click to drop rather than hold drag. And mouse wheel to rotate.

Tooch tooch tooch, queakkk

What a creative design!

Finished this in 3 minutes, however still not fully understand and get use to the control. Anyway great game :)

Nice puzzle design. Stuck at 2-5 and 3-5 for a while, really enjoyed.

Simple but very fun.

Oh if 80km is victory then yeah, from UI I thought it's game over because the bar on the left didn't reach the top yet.

Great and fun, but can't complete the game due to the critical bug that suddenly make me game over while I still have more than 1 HP and didn't take any damage. First I thought game have time limit but it seem like it isn't that case, it just randomly gameover during the game play.

I'm playing with the Stencil buffer but couldn't manage to render the overlap world. I have world A and a door that connects to world B, I can clearly see what is in world B through the door, but I am unable to see any additional doors in world B. I don't think I set the comp and layer assignments correctly. 

Following to the attached image, I set the white world as layer 1, which has a comp GE value. 1. Green world with comp equal value. 2. Red world with comp LE value 3. It appears that the green world constantly renders over the other world, I can see the green world through the red world, but not vice versa.



Do I need to assign a layer to the door, or is something wrong with the shader? I currently have no idea how to solve this. Would you be able to provide the asset or show a tutorial on how you make the main menu scene?

The man look up to the sky, behind the bloody sound.

Nice puzzle, when it have time tracker it would be great if have time summarize at the end.

I completed it! It's truly a potential game.

But, as a Unity developer, I feel like I've just received another puzzle. How does door masking work? It's similar to masking in 2D, but how is it possible in 3D? Could you provide me some hint, keyword or asset. Really curious how does that work! What a difficult puzzle! xD

The rabbit need more level to run! weshhhhhhh

I want to solve the puzzle, but the camera perspective makes me dizzy. I can't find the password for the keypad room, but I'm guessing it's on Lily and John's message. The number of digits is unknown, hence the likelihood is high. And the spring date varies per country, my country does not even have this season, so it seems hard to solve.

With audio and more level would be awesome!

I apologize for the jam-submitted version, it contains several bugs and has no goal, making it unplayable. I have posted the complete version, and I hope you will give it another shot.

Fun!

Simple and beautiful, love it!

I really enjoyed it, wish I could see the full version on mobile.