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NT
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I'm playing with the Stencil buffer but couldn't manage to render the overlap world. I have world A and a door that connects to world B, I can clearly see what is in world B through the door, but I am unable to see any additional doors in world B. I don't think I set the comp and layer assignments correctly.
Following to the attached image, I set the white world as layer 1, which has a comp GE value. 1. Green world with comp equal value. 2. Red world with comp LE value 3. It appears that the green world constantly renders over the other world, I can see the green world through the red world, but not vice versa.
Do I need to assign a layer to the door, or is something wrong with the shader? I currently have no idea how to solve this. Would you be able to provide the asset or show a tutorial on how you make the main menu scene?
I completed it! It's truly a potential game.
But, as a Unity developer, I feel like I've just received another puzzle. How does door masking work? It's similar to masking in 2D, but how is it possible in 3D? Could you provide me some hint, keyword or asset. Really curious how does that work! What a difficult puzzle! xD
I want to solve the puzzle, but the camera perspective makes me dizzy. I can't find the password for the keypad room, but I'm guessing it's on Lily and John's message. The number of digits is unknown, hence the likelihood is high. And the spring date varies per country, my country does not even have this season, so it seems hard to solve.